Did a search of the forum and was surprised this has yet to be suggested or maybe I just wasn't vague enough in my wording but I would like to suggest a new skill 'trapping'. This skill would unlock new options of constructible traps that players use to hunt wild game some maybe would not even require the player to be present or possibly even logged on.
So I picture it as when you first initially unlock the skill and if you have discovered the items to build the trap (of course) and possibly killed the animal you are intending to kill atleast once you unlock a trap that is intended to more easily catch/kill that animal or creature.
The first trap you unlock would be along the lines of a bait snare the building requirements would be a few branches some string and of course bait, this is a small game trap targeting rabbits and foxes. You would load the trap with either veggies or meat of somekind then place it on the terrain that animal is known to spawn on. The mechanics would work by placing a timer on the trap and and roll a series of chances overtime of catching an animal. Now if an animal spawns near the trap then a bonus chance is granted, traps break fast so this would make the player have to check traps regularly and build new ones often. As the player progresses in-game they unlock better traps or a skill is purchased that allows this also like curios players have some sort of attention limit to how many traps they can place larger more advanced traps requiring more attention, so a player may be able to place 10 rabbit traps but only a single bear trap this would prevent trap spam/farming. Traps not placed on claimed land can be looted and/or broken, this could help a lucky new player snowball into the game and obtain some rather nice skins items rather quickly.
Some traps could be utilized in different ie, the bait snare takes up 2 tiles if it is placed a tile on water and land then loaded with stones it becomes a drowning snare the diffirence between the 2 one kills the animal the other catches it alive the bait snare could have a higher chance of catching animals but also a chance of the animal breaking free.
To further build on this idea advanced trapping or booby traps could be a secondary skill allowing players to what else? Build booby traps for defensive purposes like a bowtrap when this trap is built the owner chooses an area infront of the trap as the activation area and any hostile player that steps into this area will be in for a nasty surprise, traps like this may need to be reloaded/reset and regular maintenance of a quality material to prevent spamming.
My motive behind booby traps is to deter a single person from wrecking havoc on another lone souls claim (bashing down their whole palisade) and a sort of offline defence to slow attackers so when you do return you may find you bought yourself a little time to co-ordinate some additional defences or thwarted the raiders attack with well placed traps outright.
Anyway thats it for now if my thread isn't locked ill look forward to some feedback and if you made it through I'm sorry for te brickwall of words but what can i say I'm in defensive mode .. Actually just typing on my phone while i play :p