
First off:
New Items
Tracks:
Cost to craft - 1 nugget of Wrought, 1 Nugget of Cast/Bronze
You get 10 tracks, 1x1 in inventory
Sleepers:
Cost to craft - 4 blocks
1x3 in inventory
The Tracks
Would have the same mechanism as fences, passable, destroyable. High SOAK and High Hitpoints.
Initial cornerpost:
Cost to build - 1 Bar of steel, 10 Tracks, 20 Sleepers
Segments:
Cost to build - 2 rails, 2 sleepers
Corner Segment:
Cost to build - 6 rails, 6 sleepers
Multi Segment:
Cost to build - 5 steel nuggets, 10 rails, 10 sleepers
End Segment:
Cost to build - 2 rails, 2 sleepers, 4 boards, 4 blocks
The Carts
Mine Cart 1x1
Cost to build: 1 steel bar, 1 cast/bronze bar, 1 wrought, 6 boards, 5 blocks
Holds 4 liftable objects (not boats or minecarts) OR 1 Hearthling.
Liftable when empty
Handcar 1x2 / 2x1
Cost to build: 2 Steel Bars, 1 Cast/Bronze Bar, 2 Wrought Bars, 6 boards, 20 Blocks
May seat 1 or 2 hearthlings
Liftable
How It Works
You build an initial corner, and it becomes a multi piece. From it you get the option to extend n/s/e/w. From those extensions you will get the option to either extend, Build a multi piece, corner piece, or a End piece.
If you build a multi, you will get the same option to extend in any direction not occupied.
If you build a corner, from that corner you will get the option to build in any direction off it. After the first section is built, it becomes sealed and you may only build in that direction.
If you build an end piece, you get no further options.
When a multi piece is on the ground, on the segments next to it you will get the option 'join' if it's not currently joined. Only two segments may be 'joined' at any one time. When the third becomes joined, the first to be joined will become unjoined. The Carts will follow this join as they move along the track.
The carts may not be built on the track, but may be placed onto the track. If there is a single cart on the track then it can be pushed by a hearthling along the track at walk speed. This will be similar to a plow. You right click the cart on a north/south segment and you get the option to "Push North" or "Push South" the same respective to a East/West or a North/East corner, a cart on an end peice will only get one push option. The hearthling will then push the cart until he runs out of stamina, the cart reaches an end piece or another cart, or it reaches the end of the line, in which case the cart will fall off the track and be un movable unless empty (Then it will be liftable)
Alternatively a hand cart may be used to push up to 10 carts. With one hearthling in the hand cart they will get the option to push north/south/east/west the same as pushing a single cart. This will use stamina depending on your nature/industry slider, and con, str level (very rapid for newbies, slower for developed hearthlings). If one hearthling is on the hand cart, using it, it will move at run speed when not pushing anything, crawl speed when pushing up to 10 carts. If two hearthlings are using it, then sprint speed with no load, walk speed with a load.
The same as a battering ram, if you run out of stamina, you stop using it, and it holds hearthings like a boat/wagon.
The train will continue to be pushed until: both hearthlings run out of stamina, or the number of pushed carts becomes more than 10, or an end piece is reached, or it runs out of track. If it simply runs our of track, the end cart will fall off the track and must be emptied to be moved back on the track.
If the end of the track is reached, and there is an object blocking the tile which the end cart would fall on, the cart stays on the track but receives 50% damage and is unusable until it's repaired.
Mine carts may also be build outside, the rails will decay at roughly the same rate as a unclaimed brick wall regardless of claim, at 75% they become unusable. Repaired with a nugget of bronze/cast/wrought/steel. The minecarts however will decay rapidly when left outside (2 or 3 decay hits), and can be repaired with the same.
They will recieve no decay in a mine.
I don't think I've forgotten anything.