combat dummy

Thoughts on the further development of Haven & Hearth? Feel free to opine!

combat dummy

Postby canned » Wed Nov 04, 2009 11:41 pm

when you read skill descrition of militia training, it says that it gives ability to build combat dummys... but in reality, it doesnt..

So i suggest a buildable dummy thingy, thats hp, armor rating and stat levels of combat affecting stats could be set, to test weapons and stuff.

idea i have for puppets are 3 type of puppets: armorless puppet, which is easy to make, but which hp and armor is in low end of ranges (1-50 or something, not sure)
then light armored puppet, with hp and armor ranges in middle range (50-150 or 50-100)
and then heavy armor puppet, with high end values (150-200 or something)
(and if those were too weak, make god puppet that is an bad image copy of jorb or loftar)

To make weak puppet, one would need only straw and branches...
light armored one need more stuff in addition, like rocks to strenghten the puppets arms and armor as equipable item after building.
and heavy is similar, but with coins or nuggets to strenghten the joints, and plate armors as equipable item on it
(not going to suggest what the god puppet would require to build)
(all of the puppets should also be able to equip shield as a small armor)

if the puppet breaks down, 95% of time the armors would be still left behind, as those are least likely to break when the puppet breaks down... 5% of time it gets unlucky hit that shatters the armor to dust.

Well.. thats my idea.
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Re: combat dummy

Postby Delamore » Thu Nov 05, 2009 5:48 am

Or you could attack a guy without armor once and have all the maths top to bottom on how much damage that weapon will deal.
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