Construction signs make the world one huge dump!

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Construction signs make the world one huge dump!

Postby positiveshow » Thu Sep 05, 2013 8:25 am

I become upset when see all these construction signs all over the world that are left after hunting. And I see several problems there:
1. Construction sites everywhere totally ruin atmosphere of the game.
2. This kind of hunt with blocking animals seems like cheat and makes hunting too easy.

The problem can be solved by making construction sites passable.
Another way is to let them decay. There were some topics about this problem:
viewtopic.php?f=5&t=11142&p=119944&hilit=construction+site#p119944

and main argument against this idea was that construction signs are used as stockpiles. It can be solved too - for example, construction sites can decay everywhere except of claimed land.
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Re: Construction signs make the world one huge dump!

Postby Arcanist » Thu Sep 05, 2013 8:38 am

Avu wrote:One of those threads again... I'll give the standard reply. Materials stockpiles first then sign decay.


And passable only if they cannot be finished with any players/objects/animals ontop of them

I'd imagine though that the coding for loftar would be a nightmare, to not allow people to build 100500 straw mansion signposts per tile.
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Re: Construction signs make the world one huge dump!

Postby TeckXKnight » Thu Sep 05, 2013 8:48 am

Excellent quote.
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Re: Construction signs make the world one huge dump!

Postby LadyV » Thu Sep 05, 2013 4:25 pm

Well with the lack of proper trapping and the issue of running animals despawning, when they should not be allowed to in combat, fencing them with signs is a viable option.

Again with the concept of stockpiles we dont have the option of hay bales or piles. We cant store large amounts of bricks in stacks... They are necessary.

Ill agree minor signs should decay if not on a claim. All those branch signs for example. However things that should not decay like stone, clay... no.
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Re: Construction signs make the world one huge dump!

Postby rye130 » Thu Sep 05, 2013 4:28 pm

The flee mechanic is stupid in general and causes more problems then it fixes. Signs should just decay at the same rate as the finished product.
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Re: Construction signs make the world one huge dump!

Postby Amanda44 » Thu Sep 05, 2013 8:56 pm

I agree that signs used for fencing are a nuisance and unsightly but it only takes a couple of seconds to destroy them, until such time that a viable solution is found, that is how I deal with them. I would rather spend a couple of minutes, or less, removing them than having them clutter up the area and spoil the scenery. :D

But as a solution - anything not on a claim should decay as usual.
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Re: Construction signs make the world one huge dump!

Postby NOOBY93 » Thu Sep 05, 2013 8:58 pm

Who uses signs to block animals anyway? Twitch hunting anyone?
That's like waiting 8 hours for leather.
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Re: Construction signs make the world one huge dump!

Postby Amanda44 » Thu Sep 05, 2013 8:59 pm

NOOBY93 wrote:Who uses signs to block animals anyway? Twitch hunting anyone?
That's like waiting 8 hours for leather.


Yeah, I don't use them for hunting either.
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Re: Construction signs make the world one huge dump!

Postby Arcanist » Sat Sep 07, 2013 1:02 am

NOOBY93 wrote:Who uses signs to block animals anyway? Twitch hunting anyone?
That's like waiting 8 hours for leather.


Punch, charge, charge, sting suits me fine :)
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Re: Construction signs make the world one huge dump!

Postby NOOBY93 » Sat Sep 07, 2013 10:03 am

Arcanist wrote:
NOOBY93 wrote:Who uses signs to block animals anyway? Twitch hunting anyone?
That's like waiting 8 hours for leather.


Punch, charge, charge, sting suits me fine :)

Rapidly combining punch and a lot of jumps works for me, but for the people who don't have the UA, that's what i was asking why the fuck would you use signs.
Oh and off-topic: If you UA animals make sure they're between you and a river. When they run they will run into the river giving you time to catch them.
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