Seeds/Curios; Nodes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Seeds/Curios; Nodes

Postby Zonia » Thu Sep 05, 2013 9:41 pm

Just some little Ideas.

Add one or two really rare seeds (chance to get them about 1 to 1000) or take hemp and hops as this crops are more or less useless and add a curio which can be obtained from this crops like "hemp bud". U could also change poppys perhaps they should be easyer to get perhaps 1 to 100 as their curios are not so strong. So WWW´s would stay interesting not just in the first 10 days.

Limit High Q Nodes lets say u can just dig 50times the best quality, 55 times the next quality and so on, until they are at Q10 or perhaps empty.
Let new Nodes pop up.
I could imagine a lot people have fun looking for new nodes. (u could once per week/month let a good Node popup and add a server message where the node is, would be fun for factions).

Thats it, thanks for reading.

PS.
-Go Kickstarter or Greenlight
-Add a new World every 4-6 Months with the new updates but let the old one life.
Zonia
 
Posts: 64
Joined: Thu Feb 10, 2011 12:15 pm

Re: Seeds/Curios; Nodes

Postby Seizure » Thu Sep 05, 2013 10:13 pm

No, nothing would be enjoyable about having to search the world over every few pieces of clay, barrels of water, or pieces of dirt you collect. Yes, it would prevent factions from claiming these sources... But wasnt that the intention all along? To give people reason to war with one another, or to at least promote trade?

Hemp is not useless, and neither is hops. Hemp can be smoked for a FEP bonus if harvested prematurely, and that fepless FEP bonus from drinking beer/wine is important when your stats getting to stupid amounts (and even before, to get to those stupid amounts faster/easier). I do think however that www's need to be reworked to not be regional, and instead be truly random.

and no, do not put a game in indefinite alpha onto kickstarter, or greenlight. Just no...

The new world, I wouldnt mind the world be reset on more of a schedule as I enjoy the start of the world so much more than after everyone gets a foothold. Keeping several worlds going on at the same time is silly though. The game simply does not have enough of a playerbase to justify such a thing, and it would only accomplish in splintering an already small community.

Oh and, read the sticky. This thread seems to violate a few rules stated there.
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Seeds/Curios; Nodes

Postby TeckXKnight » Fri Sep 06, 2013 3:25 am

Rule 5. Please avoid making grab bag threads with multiple unrelated suggestions. Give each idea its own thread so posters can discuss its merits, so that ideas aren't overshadowed by more popular ideas, and so that they might be found later using the search tool.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests