A better HnH

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A better HnH

Postby Yasso » Mon Sep 09, 2013 1:11 am

What mechanic changes do you think would make HnH "better"?
I know "better" is somewhat vague but its just person dependent.
I'm basically just collecting ideas for a project i'm working on.
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Re: A better HnH

Postby popfor » Mon Sep 09, 2013 1:12 am

More user-friendly combat system.
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Re: A better HnH

Postby windmaker » Mon Sep 09, 2013 1:14 am

ban the op can be make better the forums and the game in general

jk..


i guess the personal belief need a rework
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Re: A better HnH

Postby RJT » Mon Sep 09, 2013 1:16 am

Windmaker being an admin so he can ban all the scumz
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Re: A better HnH

Postby Yasso » Mon Sep 09, 2013 1:16 am

popfor wrote:More user-friendly combat system.

will probably get into that later when I've designed the other more basic mechanics, lets just keep it limited to farming, mining, skills and most importantly, raising quality.
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Re: A better HnH

Postby joojoo1975 » Mon Sep 09, 2013 1:17 am

lets bring back the "Perma" in this perma-death game.

and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).



but i'm sure some asshat would figure a way to "bot" that as well.
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Re: A better HnH

Postby windmaker » Mon Sep 09, 2013 1:19 am

joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.

and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).



but i'm sure some asshat would figure a way to "bot" that as well.


you have problems with bots? you sound little bit mad (i only ask, nothing personal mate)
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Re: A better HnH

Postby Yasso » Mon Sep 09, 2013 1:19 am

joojoo1975 wrote:lets bring back the "Perma" in this perma-death game.

and in order to do that, the curio LP system needs major work or a whole nother system. possibly a hybrid of the two(old and current lp system).



but i'm sure some asshat would figure a way to "bot" that as well.


Can you be more specific about a LP system you would like to see?
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Re: A better HnH

Postby Arcanist » Mon Sep 09, 2013 1:20 am

Less boring clicks while farming and mining, a system of a minigame inside the game which effects the final outcome q would be kinda cool.

I actually prefer that we have to mine with supports, it makes it less boring and less risky too.
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Re: A better HnH

Postby Thijssnl » Mon Sep 09, 2013 1:50 am

Arcanist wrote:Less boring clicks while farming and mining, a system of a minigame inside the game which effects the final outcome q would be kinda cool.

I actually prefer that we have to mine with supports, it makes it less boring and less risky too.

Might wanna try Puzzle Pirates :lol:
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