Mineholes as authority objects

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mineholes as authority objects

Postby Arcanist » Fri Sep 13, 2013 9:41 am

Simple, mineholes act as authority objects, lit my proxy.

If you claim over a mine hole (top or bottom) a 7x7 area on either end is now your village claim.
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Re: Mineholes as authority objects

Postby AnnaC » Fri Sep 13, 2013 6:36 pm

Problem with having mineholes be authority objects is that would make them required to be built inside the influence of authority, which is bad.

The idea of mines transfering limited claim from their surface level downward is a good idea though, and has been suggested before. Anything that would help alleviate the reasons for alts and alt claiming at every turn in this game would be a good addition, if it was possible with how layers and claims work.
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Re: Mineholes as authority objects

Postby Vaku » Fri Sep 13, 2013 6:46 pm

Incredible suggestion. I completely agree with this. Putting the end to a necessary, 2nd, 3rd, and so on town just to claim your subterranean levels would be great. Less necessity for alts is an obvious perk in this regard <3.

I don't believe it is so terrible that they must be built within the authority of an existing village. It is after all the difference between a village and personal claim that allows for wide vs secured expansion. Though I do agree a bit more mobility, for what I think you're getting at AnnaC, is perhaps an a addition of like a "Territory of ..." claim. You can perhaps imagine what purpose it would serve. I do not want to get into fleshing out that and divide attention from the original suggestion.

For what it is worth, vertical transferring of authority via mineholes allows for more polished village dynamics.
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Re: Mineholes as authority objects

Postby AnnaC » Fri Sep 13, 2013 7:13 pm

Vaku wrote:Incredible suggestion. I completely agree with this. Putting the end to a necessary, 2nd, 3rd, and so on town just to claim your subterranean levels would be great. Less necessity for alts is an obvious perk in this regard <3.

I don't believe it is so terrible that they must be built within the authority of an existing village. It is after all the difference between a village and personal claim that allows for wide vs secured expansion. Though I do agree a bit more mobility, for what I think you're getting at AnnaC, is perhaps an a addition of like a "Territory of ..." claim. You can perhaps imagine what purpose it would serve. I do not want to get into fleshing out that and divide attention from the original suggestion.

For what it is worth, vertical transferring of authority via mineholes allows for more polished village dynamics.


It would be bad because not every location you want to build a minehole needs or should have a village present, and requiring this would just create more alt-village idols being thrown up whenever you have a minehole outpost to be built. I'm not saying anything about the minehole being able to transfer claim or village influence between layers, I'm only talking here about the idea of making mineholes authority objects, which in itself I believe is a mistake and unnecessary.

As far as a minehole transfering claim and authority across layers, as I've said this is a good idea and has been suggested before. It might be problematic with personal claims, how they are designed, but as village authority is much more modular in how it expands, it should be a very natural and intuitive change which would greatly improve the game and alleviate alt-claims and the like (as you could properly expand your village underground instead of having alternate idols on every layer).
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Re: Mineholes as authority objects

Postby Xcom » Fri Sep 13, 2013 8:23 pm

I don't think it would be to difficult making mineholes check if they are under authority and project it to the lower levels. Issue is how you would make village overlap work. Unless villages could go both ways both up and down it would cause issues with village overlaps if for example the village area would only be projected down while the lower end was already covered by another village. Other issues like new mineholes going up between 2 villages would also cause issues. Unless village overlap would cause coding issues it wouldn't be to hard to implement.
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