New wall ideas, and Further Village development

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New wall ideas, and Further Village development

Postby CG62 » Sat Nov 07, 2009 9:14 pm

If you have a good memory, you remember that I posted a thread a while back about stone walls.

Well fuck what I said about them NOT being castle walls. We need castle walls. Baddly.


Why? Because, at present, we have an easy to build fence, a slightly more difficult to build but somewhat easy to break into palisade, and a more difficult to build but not that much more difficult to break into brick wall (because anyone attacking a brick walled village is going to have enough STR and such to break down the wall)


So, I suggest a large wall of stone that players could defend from atop, firing arrows down upon whatever attackers... attack.

Corner posts would be watch towers. Gate would be the generic castle gate with the large iron cage thing and a wooden door to boot.


Obviously, such a massive feat of defensive engineering would require quite a lot of effort. As in, a day or two for each section?

I'd say make it only buildable on village claims or perhaps even normal claims, but the massive amount of materials to be put into it's construction would probably limit it's griefing potential.


Thoughs? Comments? Death Threats?

VILLAGE DEVELOPMENT

At present, we have nothing but claims and villages. I believe that, for any meaningful development, we need more phases.

At present, this is my idea:

Village: Pop. 5-15(?)

At 16 population, a Lawspeaker or Chieftain should have the ability to upgrade their claim to a town claim. This would give members some sort of benefit (Town only buildings, lower production costs, etc.)

OR, the Lawspeaker/Chieftain could change the claim to a fort claim. Forts are mainly military settlements, and should provide combat oriented buffs, debuffs, and other various enhancements. In my mind, forts would get a decreased production cost for combat oriented buildings and an increased production cost for everything else.


Changed title to include village claim ideas
Last edited by CG62 on Sat Nov 07, 2009 10:48 pm, edited 1 time in total.
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Re: New wall ideas, and why they should be implemented.

Postby Orion » Sat Nov 07, 2009 9:21 pm

It'd be good, but I do believe we should have another type of politcal ruling that could build them, such as uprading a village to a town when so many people are in it.
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Re: New wall ideas, and why they should be implemented.

Postby CG62 » Sat Nov 07, 2009 9:25 pm

Orion wrote:It'd be good, but I do believe we should have another type of politcal ruling that could build them, such as uprading a village to a town when so many people are in it.


Yes, we require more development in villages than just their base form.


Perhaps:

-Village > Fort : 25% less materials required in military buildings, 25 Pop. Cap
-Village > Town : something else.
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Re: New wall ideas, and why they should be implemented.

Postby Sarge » Sat Nov 07, 2009 9:33 pm

Add able to dig and fill moat around walls and fillable with water (would make it tougher for those that don't have sufficient swimming skill to get in)? Add draw bridge?
factnfiction101 wrote:^I agree with this guy.
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Re: New wall ideas, and why they should be implemented.

Postby CG62 » Sat Nov 07, 2009 9:43 pm

Sarge wrote:Add able to dig and fill moat around walls and fillable with water (would make it tougher for those that don't have sufficient swimming skill to get in)? Add draw bridge?



A moat wouldn't be deep enough to stop most people. However, throwing your waste into it does make it a health hazard for the enemy.
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Re: New wall ideas, and why they should be implemented.

Postby sikgamer » Sat Nov 07, 2009 9:53 pm

And litter the skeletons of people who were foolish enough to attack your base, around the moat, to scare the others off.
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Re: New wall ideas, and why they should be implemented.

Postby CG62 » Sat Nov 07, 2009 10:35 pm

sikgamer wrote:And litter the skeletons of people who were foolish enough to attack your base, around the moat, to scare the others off.


Perhaps you could take their skulls and make macabre candelabrum out of them?
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Re: New wall ideas, and why they should be implemented.

Postby sabinati » Sat Nov 07, 2009 10:39 pm

SKULL THRONE
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Re: New wall ideas, and why they should be implemented.

Postby CG62 » Sat Nov 07, 2009 10:40 pm

sabinati wrote:SKULL THRONE


SKULL ROAD

(oh shit, not this again :lol: )
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Re: New wall ideas, and Further Village development

Postby Onionfighter » Sun Nov 08, 2009 2:08 am

Why? Because, at present, we have an easy to build fence, a slightly more difficult to build but somewhat easy to break into palisade, and a more difficult to build but not that much more difficult to break into brick wall (because anyone attacking a brick walled village is going to have enough STR and such to break down the wall)


Have you ever broken a brick wall? Because I don't think you have. Breakable != easy.
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