Immovable logs

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Immovable logs

Postby ghozzd » Sun Nov 10, 2013 8:00 pm

It often happens that after chopping down trees logs fall on this earthen walls(ramps\slopes i dunno how they are called)\ palisades\ brickwalls\ other obstacles and become immovable. It hurts my eyes a lot and sometimes ruins calculations, so maybe increase logs' lift hitbox or\and make some algorithm so they wont fall on obstacles( like choosing falling direction or maybe just move fallen logs for a couple of tiles). This is so annyoing. Excuse me if there was such suggestion, im just too lasy and checked like 3-4 pages and didn't found anything similar.
ghozzd
 
Posts: 30
Joined: Thu Jul 11, 2013 6:21 pm

Re: Immovable logs

Postby ramones » Sun Nov 10, 2013 8:12 pm

Devs hate us so they left this griefing method, so we just need to deal with it. Only way to be without those troubles is to think ahead before you make houses, walls,...
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Immovable logs

Postby ghozzd » Sun Nov 10, 2013 8:25 pm

ramones wrote:Devs hate us so they left this griefing method, so we just need to deal with it. Only way to be without those troubles is to think ahead before you make houses, walls,...

That's a pity
ghozzd
 
Posts: 30
Joined: Thu Jul 11, 2013 6:21 pm

Re: Immovable logs

Postby borka » Sun Nov 10, 2013 8:58 pm

Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
User avatar
borka
 
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Immovable logs

Postby romovs » Mon Nov 11, 2013 3:51 am

ramones wrote:...Only way to be without those troubles is to think ahead before you make houses, walls,...


^
Or you might end up with this monstrosity.
You do not have the required permissions to view the files attached to this post.
User avatar
romovs
 
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Immovable logs

Postby ramones » Mon Nov 11, 2013 12:34 pm

I don't. I rammed 3 mansions this world already and one more to go just because I had log under them.
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Immovable logs

Postby LadyV » Fri Nov 15, 2013 1:28 am

They could just add an option to attach a rope and drag the log to a new liftable location.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Immovable logs

Postby Cranny » Fri Nov 15, 2013 4:46 am

LadyV wrote:They could just add an option to attach a rope and drag the log to a new liftable location.


This idea I love. :D
Cranny
 
Posts: 400
Joined: Fri Mar 02, 2012 1:55 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests