by jorb » Sun Nov 15, 2009 11:37 pm
There will, apart from hearth magic, be fours schools of magic, each of which is based on one of the four elements of pre-socratic greek philosophy: Earth, wind, fire and water. Each of these will have unique thematic spells, for example, the water school can shoot ice bolts, while the fire school can shoot balls of fire. Furthermore there will be a meter that replenishes over time, containing the fith element, aether, or mana, which represents your magical potency. Every time you cast a spell, you will lose some mana temporarily. There will also be little blue potions, found naturally occurring, and dropped from mobs, that you can drink to restore said mana a bit quicker.
There will be magic, but it will not fall into any of the above mentioned bromidic traps.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose