Melee falls far far behind UA, this has always been so, At least against armored foes, A great irony considering a sword would be more effective against armor than a fist. as is, hybrid is the only way to bring a sword or axe into the fight at all. and this has been a problem for a long long time, I made my first thread here: viewtopic.php?f=5&t=19163
And now I revisit it, with more ideas, some of the same ideas, and a few ideas brought up in that thread, Let's all make suggestions to further the melee combat in haven and hearth, or at least compile some ideas for possible use in Hafen!
Suggestions
-Remove penetration damage from UA, and put it on melee instead, I believe 15% of damage breaks through regardless of armor on an unarmed punch, I would see the reverse, and let that be the method of putting melee where it belongs.
-Add Additional shields, Gaining addition armor and deflection, at the cost of agi, much like regular armors, Using the exact stats of the helmets in the game.
Leather buckler 2 sheets of leather, 120 hp 5/30
Round Shield 2 wrought iron, 1 leather 225hp 30/10 -1 Agility
Bronze Shield 2 bronze 1 leather 275hp 40/40 -3 Agility
Kite Shield 2 steel 1 leather 425hp 50/25 -3 agi
Dragon Shield 300hp 60/30 +6str +5 melee
Bar of Steel x2, Gold Nugget x3, Silver Nugget x3, Bronze Nugget x4
Maneuvers
Parry: A basic defense on par with dodge, Requires Weapon in hand, 1.00 weight, the shield stance would still net you 1.25, so there is advantage to both, Parry would be for b-12s and people who like to keep a trav sack and shield
Feint: A death or glory knock off, But for melee fighters, Weight is .75 so you temporarily reduce your defense, but net yourself delta IP, A great boon for the IP hungry melee fighters, But woe unto you who get's hit while using it, Much like bloodlust.
Press: Weight 1.00 gain delta times .2 advantage, and lose 5% defense, A good way to sneak the advantage in your favor, but overuse it, and find yourself dangerously open to attack.
Moves
Shove: Cost 4 IP, Intensity +2 +.5 advantage Enemy attack recuced by half, semi-long cooldown
Attacks
Slash: Sword attack 1.00 weight, half damage, A good alternative to sting. as it has no IP cost
Cleave: Axe attack 5IP 1.00 weight 1.5 dmg A good alternative to Vstrike, for the finisher.
Shield Bash: 4IP shield attack, .75 weight Deals no damage, if defense is broken, forces a debuff called concussed! Locks user in walk speed, reduces agi by 15% for 30seconds x delta
Hamstring 6IP .5 melee weight, no direct damage, Locks enemy in crawl maneuver if hit, 20secs xdelta, also causes damage on par with thorn in foot.
Will add more as I go.