Changes to Backpacks

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Changes to Backpacks

Postby spavaloo » Mon Mar 31, 2014 11:21 pm

Traveler's sacks are quality-dependent for their inventory boost, so why not backpacks as well? My thinking is that every 10 points above q10 should add another column of backpack capacity, providing extra holding capacity from better backpacks and giving newbies a reason to develop their leathermaking early on.

For example:

q10 -- 2 columns
q20 -- 3 columns
q30 -- 4 columns
etc...

Or perhaps the scale could start at one column, and each additional multiple of 10 quality would add a row, requiring backpacks to be at least q20 to have their current capacity.
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Re: Changes to Backpacks

Postby GrapefruitV » Tue Apr 01, 2014 12:39 am

and how many q200 or even q500 backpack should give?
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Re: Changes to Backpacks

Postby Arcanist » Tue Apr 01, 2014 1:04 am

Let's get a 7x60 inventory with massive q hard leather, sounds good.
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Re: Changes to Backpacks

Postby LadyV » Tue Apr 01, 2014 4:12 am

To ripe for abuse. One or two column max.
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Re: Changes to Backpacks

Postby shubla » Tue Apr 01, 2014 5:58 am

i like 7x60 inventory idea. So we can use alts as very large chests.
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Re: Changes to Backpacks

Postby APXEOLOG » Tue Apr 01, 2014 11:47 pm

There's already bug for it
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Re: Changes to Backpacks

Postby Ninijutsu » Wed Apr 02, 2014 12:03 am

APXEOLOG wrote:There's already bug for it


Can you stop ruining the game please?
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Re: Changes to Backpacks

Postby APXEOLOG » Wed Apr 02, 2014 12:11 am

Ninijutsu wrote:
APXEOLOG wrote:There's already bug for it


Can you stop ruining the game please?


I don't know that bug. I just know it is exists because i saw screenshots.
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Re: Changes to Backpacks

Postby spavaloo » Wed Apr 02, 2014 3:50 am

Well, to amend the idea and make it less game-breaking, the columns could be added at increments of 50 quality, or they could even follow the classic q10, q20, q40, q90 (and so on) trend.
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Re: Changes to Backpacks

Postby vatas » Tue May 06, 2014 9:51 pm

Woul less than quality 10 backbags giving only 1 column be stupid change? Would suck at early game but should not be problem for a long. Would encourage/require to raise carpentry (for tanning tubs) ans sewing to 10.
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