Learn From Experience

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Learn From Experience

Postby Brás » Mon Apr 07, 2014 4:45 am

What I want to suggest is more a discussion than an actual suggestion to the game. I have a feeling this has already been discussed in the past, but I couldn't find any threads about it - probably because the keywords are too vague. If that's the case please supply a link to the original and do whatever it's done with duplicates if this one adds nothing to the subject. So...

Why don't players learn from experience, as in most games, and as IRL? I know HnH isn't most games nor real life, but it doesn't make much sense to me that, for example, one does a lot of farming but doesn't gain any "Farming skill" from it, or that one uses ranged weapons a lot but doesn't get any better at aiming, and that at the same time a more advanced player can create an alternative character and make it highly specialized in, say, melee fighting, in just a few days and without ever actually having a fight. Or even a troll-killing alt in a few minutes, like https://www.youtube.com/watch?v=Stg1B96WRd0 (if that still works). I mean, you're not rewarding the effort put into a task.

I'm not suggesting to get rid of curiosities, etc, just to diminish it's role on LP earning and conciliate it with a "learn from experience" system - which could also have it's multipliers. Honestly I haven't played enough HnH to know how the LP system works out on the advanced player, but from what I see on videos and images - as mentioned above - it gets relatively easy to acquire LPs after some time and thus it's easy to have a character absurdly specialized in a task it doesn't even do that often, while the not-so-advanced player, which might do the same task even more often, isn't really rewarded for doing it.

As I said I haven't been too long on HnH. So, what are the negative implications of such system, if any? Isn't it a thing to consider?
User avatar
Brás
 
Posts: 109
Joined: Wed Nov 27, 2013 7:58 pm

Re: Learn From Experience

Postby dagrimreefah » Mon Apr 07, 2014 4:50 am

The system you speak of aside from the curiosity system is the exact reason the curiosity system was introduced. Too easy to bot.
User avatar
dagrimreefah
 
Posts: 2635
Joined: Wed May 25, 2011 3:01 am

Re: Learn From Experience

Postby TeckXKnight » Mon Apr 07, 2014 5:10 am

The primary issue with that is that it becomes necessary to grind a skill. You produce 50,000 swords not because you want them, need them, or can sell them, but because you had to to make future swords better. While some tie-in rewards wouldn't be bad, to make that the focus of skill training like you're suggesting would be a large step backwards.

The goal of the Learning Point system is that you can do whatever it is that you need to do to advance your situation as a player, your village, and your understanding of the game without being forced into one mind numbing task to attain things. This is where the old system failed -- there was always one activity that paid slightly more LP / time than other activities and so people would deforest the world to make buckets, generate massive dream catcher farms, and perform otherwise silly tasks.

If you read the link in my signature it actually has the developers thoughts on the subject. Their expressed intent is to keep you away from wanting to dig a hole and fill it back in for the sake of rewards. A hunter shouldn't need to ruin 100,000 hides in order to produce quality hides.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Learn From Experience

Postby Jackard » Mon Apr 07, 2014 5:29 am

lol, newcomers

TeckXKnight wrote:his is where the old system failed -- there was always one activity that paid slightly more LP / time than other activities and so people would deforest the world to make buckets, generate massive dream catcher farms, and perform otherwise silly tasks.

he thinks curiosities were always part of the game
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Learn From Experience

Postby Arcanist » Mon Apr 07, 2014 5:58 am

If doing tasks to up your skill levels become the prefered way of getting LP/skill points, I will leave the game.
Have you ever played Wurm online? What a grindy piece of buggy shit hole that was.
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Learn From Experience

Postby YoukaiMori » Wed Apr 09, 2014 10:05 pm

TeckXKnight wrote:You produce 50,000 curiosities not because you want them, need them, or can sell them, but because you had to to make future curiosities better.
User avatar
YoukaiMori
 
Posts: 85
Joined: Mon Jul 05, 2010 1:22 pm

Re: Learn From Experience

Postby MrFreed » Wed Apr 09, 2014 10:12 pm

personaly i like the discover/curiosity system, though i would like to see more legitamate curiosities to study like diff kinds of books xD or scrolls idk not just oh i looked at this flower for 5 days 16 hrs i iz smert

but I will say its legit and makes me actualy want to explore rather then grind stupid shit like in say runescape
spend 2 weeks sitting in one spot dropping every fish I get on the ground just to get fishing up from 96-99
btw actualy did that for money xD
its stupid and games like then end up with people NOT actualy playing the game but instead botting or paying other ppl to max a skill they will use like 4 times ever
Image
User avatar
MrFreed
 
Posts: 133
Joined: Wed Mar 26, 2014 1:27 pm

Re: Learn From Experience

Postby GrapefruitV » Wed Apr 09, 2014 10:25 pm

YoukaiMori wrote:
TeckXKnight wrote:You produce 50,000 curiosities not because you want them, need them, or can sell them, but because you had to to make future curiosities better.

Do you even hear yourself?
Image
User avatar
GrapefruitV
 
Posts: 858
Joined: Tue May 04, 2010 6:12 am

Re: Learn From Experience

Postby TeckXKnight » Wed Apr 09, 2014 10:52 pm

GrapefruitV wrote:
YoukaiMori wrote:
TeckXKnight wrote:You produce 50,000 curiosities not because you want them, need them, or can sell them, but because you had to to make future curiosities better.

Do you even hear yourself?

People have always lashed out against the curiosity system and there will be people who lash out against any future system as well, no matter how good or bad it is. Don't worry about it. Everyone is bound to make jabs for the sake of jabs.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Learn From Experience

Postby PolyMcFee » Thu Apr 10, 2014 3:39 am

Grinding hundreds of one thing and dropping it on the ground to gain 1 point of cartography is the exact reason i quit UO.
if i had to harvest 30,000+ crops to gain 2 points of farming every day so i could raise carrot Q of my high Q field i'd be done.
or make 1,000,000 buckets to get to 200 carpentry damn wouldn't be great :D oh! wait.... i'd get like 1 point from making chairs and tables for the feasting area and I'd keep about 100 buckets for milk/wine/vinegar......

WHY DO THE DEV'S NOT MAKE IT SOOOOOO?
PolyMcFee
 
Posts: 29
Joined: Mon Dec 23, 2013 6:51 am

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot], Meta [Bot] and 3 guests