Lockable Doors

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Lockable Doors

Postby theTrav » Fri Nov 20, 2009 3:42 am

Suggested many times but I'm too lazy to bump.

Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.


Secondary request for roundpole gates
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Re: Lockable Doors

Postby CG62 » Fri Nov 20, 2009 6:30 am

theTrav wrote:Suggested many times but I'm too lazy to bump.

Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.


Secondary request for roundpole gates


This.


And lockable chests.
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Re: Lockable Doors

Postby Gauteamus » Fri Nov 20, 2009 3:26 pm

Maybe every tile of roundpole fence (except corners) could count as an animationless gate, working about the same way as a cabin door (no ide how they work internally, but basically flipping char from e.g. tile fence_-1 to tile fence_+1)?
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Re: Lockable Doors

Postby Peter » Fri Nov 20, 2009 8:23 pm

In an abstract sense, what one could do is build two palisade cornerposts next to your door and build a gate between them. Effectively you're not building a whole fort, just modifying your house with a stronger door.
What would help here is if you could extend gates from cornerposts without having a destination. Then at least it would cost less.
Part of the reason that I imagine that J&L are hesitant to add lockable doors is that unlike walls, you can't eventually break down doors. I suspect that having that workaround would be a prerequisite to allowing doors to be locked, if only as a griefing defense (such as, for instance, everyone being forced out of their homes because a griefer came through and locked all the doors).
Surprise.
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Re: Lockable Doors

Postby Jfloyd » Fri Nov 20, 2009 10:44 pm

CG62 wrote:
theTrav wrote:Suggested many times but I'm too lazy to bump.

Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.


Secondary request for roundpole gates


This.


And lockable chests.


Seconded, also this should be the advantage of chests over cupboards. Cupboards are huge, but open to anyone, chests should be lockable.
I think a pin would be best, so we don't have 8 million keys.
Also, make the lock optional.
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Re: Lockable Doors

Postby sabinati » Fri Nov 20, 2009 10:55 pm

Jfloyd wrote:
CG62 wrote:
theTrav wrote:Suggested many times but I'm too lazy to bump.

Box forts are ugly, let us lock doors and let thieves try to pick/smash the locks, make it approximately the same difficulty as pallisaide gates.


Secondary request for roundpole gates


This.


And lockable chests.


Seconded, also this should be the advantage of chests over cupboards. Cupboards are huge, but open to anyone, chests should be lockable.
I think a pin would be best, so we don't have 8 million keys.
Also, make the lock optional.


or keyrings, and/or the ability to key all/some of your locks to the same key
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