A suggestion for hafen

Thoughts on the further development of Haven & Hearth? Feel free to opine!

A suggestion for hafen

Postby Arcanist » Tue Apr 22, 2014 5:52 pm

I know that this has been suggested many times, and the devs have said that it won't work with the current codebase for tiles in haven, but since they are remaking the entire game from scratch, this is a serious request to add bridges into hafen. Preferentially several types, some which walls can be built on (and additionally allow raft seige weapons), others that you must walk over at crawl speed, and some that wagons can be driven over.
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Re: A suggestion for hafen

Postby windmaker » Tue Apr 22, 2014 5:53 pm

and more #ultimateswagger cloths .
Image #swag
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Re: A suggestion for hafen

Postby Arcanist » Tue Apr 22, 2014 5:56 pm

yes, so every top fighter doesn't look the exact same.
But bridges first
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Re: A suggestion for hafen

Postby GrapefruitV » Tue Apr 22, 2014 5:59 pm

Arcanist wrote: some which walls can be built on

Please no. Ofcourse bridges are nice and all, but if you make bridges anything more than decorations and a way for carts and wagons to get to the other side, players will exploit the shit out of it.
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Re: A suggestion for hafen

Postby NOOBY93 » Tue Apr 22, 2014 6:01 pm

I dislike the "bad->less bad->good->better->best" gear system. Instead, it should be like, every set is for one fighting/playing preference. Ranger's cape and bear cape are on the right track, but in the end it's always the same dhelm, merchant's cloak, ranger's pants, vapntreyiu, ranger's boots, leather pants, cutthroat cuirass, monocle/talisman/bandit mask, b12. Basically what I want is like a Terraria armor system where there's bad and better gear, but there's over 10 sets of BEST gear, and every player you'll find would wear a different one.
Tl;dr: more kinds of armor for every level of advancement
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Re: A suggestion for hafen

Postby Satan_from_Brodgar » Tue Apr 22, 2014 6:12 pm

Wolves AUUUUU!
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Re: A suggestion for hafen

Postby Kaios » Tue Apr 22, 2014 6:16 pm

loftar wrote:
painhertz wrote:So will bridge building "finally" be possible or will it still be outside of the engines abilities?

It is outside the engine's abilities right now, but I am considering changes that should make them possible. Whether those considerations will actually bear fruit is not something I can predict, however.


Quoted from Ghost of Christmas Future thread
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Re: A suggestion for hafen

Postby Xcom » Tue Apr 22, 2014 6:31 pm

NOOBY93 wrote:I dislike the "bad->less bad->good->better->best" gear system. Instead, it should be like, every set is for one fighting/playing preference. Ranger's cape and bear cape are on the right track, but in the end it's always the same dhelm, merchant's cloak, ranger's pants, vapntreyiu, ranger's boots, leather pants, cutthroat cuirass, monocle/talisman/bandit mask, b12. Basically what I want is like a Terraria armor system where there's bad and better gear, but there's over 10 sets of BEST gear, and every player you'll find would wear a different one.
Tl;dr: more kinds of armor for every level of advancement


Instead of that they could add a randomization bit info to all objects and give people the ability to attach custom res images to the same object. That way you could see 2 fir trees that are different looking depending on the random bit data sent to the client. It would also mean 2 different people would see the same type of tree as well. If jorb doesn't want to draw the sprites yet it doesn't mean others will over time.
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Re: A suggestion for hafen

Postby bubba » Tue Apr 22, 2014 8:30 pm

If bridges are possible i aggree with making bridges with walls and a bridge with gates. Also reintroduce building walls upto water so you can protect river nodes easier and be easier to extend bases and have safe places for clay and ect and to fix the abuse problem of walls by water not being rammable introduce a new siege tool that is a floating ram of some sort to ram down river gates and be able to ram walls touching the river. It could operate same as ram with 4 people boarding it to ram down any walls within 1 tile of waters edge.

Sorry for horrible grammar i am posting from phone.
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Re: A suggestion for hafen

Postby Granger » Tue Apr 22, 2014 8:51 pm

Xcom wrote:Instead of that they could add a randomization bit info to all objects and give people the ability to attach custom res images to the same object. That way you could see 2 fir trees that are different looking depending on the random bit data sent to the client. It would also mean 2 different people would see the same type of tree as well. If jorb doesn't want to draw the sprites yet it doesn't mean others will over time.


You could do that in the client already using a hash of gob.id as your random data (it may change from time to time because of server restarts, maybe even map reloads - but it is the same for all clients looking at it the same moment so it will do to assign different textures to objects).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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