Arcanist wrote: some which walls can be built on
Jalpha wrote:I believe in my interpretation of things.
loftar wrote:painhertz wrote:So will bridge building "finally" be possible or will it still be outside of the engines abilities?
It is outside the engine's abilities right now, but I am considering changes that should make them possible. Whether those considerations will actually bear fruit is not something I can predict, however.
NOOBY93 wrote:I dislike the "bad->less bad->good->better->best" gear system. Instead, it should be like, every set is for one fighting/playing preference. Ranger's cape and bear cape are on the right track, but in the end it's always the same dhelm, merchant's cloak, ranger's pants, vapntreyiu, ranger's boots, leather pants, cutthroat cuirass, monocle/talisman/bandit mask, b12. Basically what I want is like a Terraria armor system where there's bad and better gear, but there's over 10 sets of BEST gear, and every player you'll find would wear a different one.
Tl;dr: more kinds of armor for every level of advancement
Xcom wrote:Instead of that they could add a randomization bit info to all objects and give people the ability to attach custom res images to the same object. That way you could see 2 fir trees that are different looking depending on the random bit data sent to the client. It would also mean 2 different people would see the same type of tree as well. If jorb doesn't want to draw the sprites yet it doesn't mean others will over time.