Remove weed option

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove weed option

Postby Agarrett » Sat Nov 21, 2009 11:43 pm

There should be an option to remove weeds without having to leave a plow mark in its place. It would take minimum stamina, about as much as digging one clay, wouldn't give any LP and takes about 7 seconds to remove one weed. This would be so much more convenient and a lot better looking.
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Re: Remove weed option

Postby Fluffy » Sun Nov 22, 2009 2:24 am

Convenient? You'd have to do it almost every day. Weeds come back fast.
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Re: Remove weed option

Postby Agarrett » Sun Nov 22, 2009 2:44 am

You have to plow everyday anyways. This just removes the time of getting the plow, and the annoyance of getting plowed tiles all over the place.
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Re: Remove weed option

Postby Fluffy » Sun Nov 22, 2009 3:00 am

plowed tiles regenerate randomly, for me they seem to come back at the worst possible times. When I farm it comes back within a day, but when I'm waiting for one to de-plow for construction, one stayed for a week D:<
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Re: Remove weed option

Postby Asmodeus » Sun Nov 22, 2009 3:55 am

You can plow without a plow anyway. If you don't want plowed tiles plant grass or lay stone. Who wants that rotten bare earth look anyway?
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Re: Remove weed option

Postby Agarrett » Sun Nov 22, 2009 4:10 am

I don't have enough seeds and it would take too long anyways.
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Re: Remove weed option

Postby theTrav » Sun Nov 22, 2009 8:54 am

Agarrett wrote:I don't have enough seeds

pumpkins will solve that
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Re: Remove weed option

Postby Agarrett » Sun Nov 22, 2009 5:13 pm

We are getting off topic here. The idea is that the option to rip a plant out of the ground without having to plow that tile would be fairly simple to implant and is just simply better. What is wrong with this idea if it improves gameplay?
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Re: Remove weed option

Postby Potjeh » Sun Nov 22, 2009 5:27 pm

I guess that tiles don't actually have a weed presence variable, and the presence of weed is determined by the tile's coordinates. Sure, it just takes a boolean variable to decide on presence of weed on an individual basis, but even 1 bit variables add up to a lot when there's as many tiles as we have in H&H. That, and variable bloat is generally something to be avoided.
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Re: Remove weed option

Postby Peter » Sun Nov 22, 2009 8:03 pm

Look man, if you don't like ferns, don't live in the forest. It's that simple.
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