by Potjeh » Sun Nov 22, 2009 5:27 pm
I guess that tiles don't actually have a weed presence variable, and the presence of weed is determined by the tile's coordinates. Sure, it just takes a boolean variable to decide on presence of weed on an individual basis, but even 1 bit variables add up to a lot when there's as many tiles as we have in H&H. That, and variable bloat is generally something to be avoided.

Bottleneck