Scents are Unfair

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Scents are Unfair

Postby Draulius » Wed May 28, 2014 3:53 pm

I'm not sure if it is still this way, but back when I played, if someone found your scent they could teleport you and kill you. I never really liked this since it meant easy death while logged off as well as a cheap way for a player to kill you. Most of the time you didn't stand a chance.

In my opinion a scent should tell a player where you are instead, so they still have to work for the kill. This game goes great lengths to be realistic and yet people can teleport you and kill you because they smelled you miles away? No thanks.
Last edited by Draulius on Wed May 28, 2014 4:01 pm, edited 2 times in total.
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Re: Scent Mechanics

Postby bitza » Wed May 28, 2014 3:56 pm

what
Karede wrote: It takes a special kind of autism to play this game
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Re: Scent Mechanics

Postby Kaios » Wed May 28, 2014 4:25 pm

bitza wrote:what
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Re: Scents are Unfair

Postby sabinati » Wed May 28, 2014 4:52 pm

what
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Re: Scents are Unfair

Postby caz » Wed May 28, 2014 6:07 pm

Ummm... In order to 'teleport' you in the first place they need to find your hearth fire using the scents and either destroy or click it to summon you :geek:
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Re: Scents are Unfair

Postby NOOBY93 » Wed May 28, 2014 7:13 pm

Yep, what caz said. What you said is true provided the perpetrator doesn't have a hearth fire. For this to be true, he either:
1. Has to be a retard
2. Has his HF destroyed by someone, most probably someone who tracked his scent
And to destroy someone's HF you need to be able to reach it, which means you need to get through everything in the way, like walls.
So, yeah. Walls are unfair.
Jalpha wrote:I believe in my interpretation of things.
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Re: Scents are Unfair

Postby TeckXKnight » Wed May 28, 2014 10:21 pm

Scents are the most fair and equal aspect of the game. Arguably the second best system, only behind the food system. You can make the case that other systems are done poorly and detriment it, such as the siege mechanics, but that isn't to say scents are poor.

Scents have no bias and no loopholes for abuse, if you commit a criminal act you leave one. Only serious criminal acts such as Murder, Battery, Vandalism, and Theft can be used to summon and kill you. Otherwise minor criminal scents can only be, as you suggested, used to track you down and find your location.

There are in-game skills and structures which are necessary to hide, track, and be tracked. You can cover your criminal actions up, sniff out clever criminals, and defend yourself by defending your hearthfire, the location that rangers track scents to. If you're unfamiliar with the game and just leave your hearthfire out in the middle of the woods, then you'll die very easily. If you're smart and have even basic infrastructure such as a house and some walls, it can become an arduous task to achieve justice and kill you.

For what you're suggesting I could walk over to my neighbors house, push it over, take everything of value he has, and murder his buddy, then go offline. When he logs on he discovers that I've commit crimes and comes over to my house to wait for revenge. 17 hours later after I've woken up and gotten home from work I finally log back on. He has been standing there vigilantly for the entire time waiting for me. He has spent his time well and both parties had tremendous amounts of fun.

No.
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Re: Scents are Unfair

Postby Sarge » Thu May 29, 2014 10:03 am

dafuq :lol:
factnfiction101 wrote:^I agree with this guy.
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Re: Scents are Unfair

Postby Cajoes » Tue Jul 15, 2014 5:27 am

You have strange ideas of fairness, Mister Op.
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