TeckXKnight wrote:Bots are frowned upon in Haven but the developers have reached the conclusion that there is no simple, elegant solution to rid us of them to any meaningful degree. Any test that interferes with botting tends to also be miserable for regular players and it's often not worth sacrificing the experience of the player to inconvenience a bot.
Many games have tried to deal with bots but their solutions have generally been fraught with failure. Runescape, for example, is still ripe with bots that grind skills and crafting resources.
Pay walls, such as we've seen in games like WoW and Guild Wars 2 also don't stop bots. Having admins on 24/7 banning bots is impractical and a waste of man power, as we've seen in games like Mabinogi and Ultima Online. I'm trying to remember what game it was that would throw up captchas every few minutes to try to discourage bots but all that ended up doing was alienating the player base and, inevitably, making the game forgettable and worse off for it.
Unfortunately, the reality of it is that if a process follows a logical sequence then you can program a bot with that same logic, regardless of whether it is simple or complicated. If a process follows an illogical sequence that cannot be followed by a bot then it probably cannot be followed by a player either.
The one solution that I have seen work is also the dumbest method I've ever seen. Flight Rising expends no small amount of manpower and effort to track bots and only opens registration for new players maybe twice a year for 24 hours at a time. Bots who register and are caught get banned and simply cannot rejoin. This also blocks players from joining the game at any time other than when the registration windows are open and creates a huge mess of problems on its own. Not to mention that the game is awful and all of that expended effort should have gone to adding content to the game rather than worrying about salvaging a non-existent economy.
Another solution that is almost entirely effective is to create a gameplay experience that is not conducive to bots. MOBAs are not bot friendly not because a bot can't mimic anything a player could do, but because the level of code you would need to play the game successfully is beyond reasonable. If you could program a bot to play the game meaningfully then that is a probably the point where you should be earning millions of dollars a year at a bleeding edge robotics company rather than programming bots as a hobby. This is the type of the solution that JLo are hoping to incorporate into Haven. Essentially a game that discourages bots on a gameplay design level. No bandaids.
mernil2 wrote:To prevent bots, the game must ask players to be relatively clever which isn't the case most of the time in H&H.
TeckXKnight wrote:It is erroneous to assume that even if the game was infinitely clever with constant fun for players that people wouldn't make bots.