I think a simple gate should be implemented so people can still wall off their claims with the roundpole fence and have some security, without having to completely surround themselves in a wall when ever they log out.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
I would like to see this too. More than lockable doors per se, I would like to see locks themselves added, that could be applied to things like chests, roundpole gates, doors, cupboards, cellar hatches, etc.
Probably a lot harder to code than just lockable doors, though.
<Marcher Lord> Dogs! Oh god, please give us DOGS! There are those who press on with the ardor of beer, and those who are faint with thirst.
niltrias wrote:Probably a lot harder to code than just lockable doors, though.
Well here's a way that it could work: itemid = cellar door bool theres a lock on this object = true bool locked = true lockid = 4213414 (just a random# created with the lock, would have a matching keyid, that if keyid == lockid, the lock state would be unlocked, which means it can be opened)
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.