Roundpole Gate

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Roundpole Gate

Postby Jfloyd » Wed Nov 25, 2009 6:12 pm

I think a simple gate should be implemented so people can still wall off their claims with the roundpole fence and have some security, without having to completely surround themselves in a wall when ever they log out.
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Re: Roundpole Gate

Postby Peter » Wed Nov 25, 2009 6:39 pm

Makes sense. Just something so that you'd have to leave a trespassing scent to use the gate. Maybe it'd also keep animals out.
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Re: Roundpole Gate

Postby Jackard » Wed Nov 25, 2009 7:04 pm

why not just bump one of the old threads
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Re: Roundpole Gate

Postby theTrav » Wed Nov 25, 2009 9:14 pm

Suggested before, I still agree, I'd like to see lockable doors more than this now though
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Re: Roundpole Gate

Postby niltrias » Thu Nov 26, 2009 2:12 am

I would like to see this too. More than lockable doors per se, I would like to see locks themselves added, that could be applied to things like chests, roundpole gates, doors, cupboards, cellar hatches, etc.

Probably a lot harder to code than just lockable doors, though.
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Re: Roundpole Gate

Postby Jfloyd » Thu Nov 26, 2009 2:39 am

niltrias wrote:Probably a lot harder to code than just lockable doors, though.

Well here's a way that it could work:
itemid = cellar door
bool theres a lock on this object = true
bool locked = true
lockid = 4213414 (just a random# created with the lock, would have a matching keyid, that if keyid == lockid, the lock state would be unlocked, which means it can be opened)
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Re: Roundpole Gate

Postby theTrav » Thu Nov 26, 2009 5:20 am

niltrias wrote:Probably a lot harder to code than just lockable doors, though.

Jfloyd wrote:I CAN HAS CODE!

lol
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