
I got this idea while watching DayZ a while back. In DayZ, on certain modded servers modded to be more like to HnH (open world, building structures..., etc.), every once and a while there will be a loot drop to keep things interesting. The idea behind this is that the location is broadcasted publicly, and tons of factions, groups, and individuals on the server will rush to grab it before the other guys get it, or steal it from the other guys if they're too late. I also got this idea (but never posted it) while watching a podcast a while back. The person on the podcast was describing his "perfect game". He mentioned a bunch of stuff about a persistent world, and a ton of things HnH has, but also mentioned that every once in a while, a "crate of gear or something would drop, and you would have spotters to find out were it was so that your group could run out and grab it before other factions"
This mechanic could easily be implemented in HnH to add some fun end-game spice and create some awesome fights and stories.
Obviously, HnH is a different game to DayZ, so certain changes would have to be made. First of all, the items would have to be changed. Having super HQ seeds and gear could break the game completely and screw up the economy, in addition to giving whoever gets the gear an edge when the next drop shows up. The loot would have to be something that end-game players want, but that isn't game breaking, like a dev item, a very HQ arrow, a very HQ cuiro(s), a uniquely skinned item... etc. The loot would be unknown until it's found, however.
The co-ords would be brodcasted similar to how a server reset is announced.
You would get a window popup saying something like "Loot drop at XXx XXy, good luck!". Every player would get this popup. The location would be random in order to promote having a cr and idol system around the world.
The drop could appear at a set time or randomly, either seems to work. A random time would be fun because I can just imagine large groups of people scrambling on Skype to get on and get going. A set time is also good because everyone would be ready to go. Timezones could end up being an issue either way, though.
Other changes would also have to be made to prevent stuff like a random hermit running up and grabbing it, a random newspawn running up and grabbing it, it spawning in someone base... etc.
I brainstormed a bit last night for some solutions and came up with some ideas:
The loot box (or whatever) would have a claim around it wherever is spawns, big enough to allow proper movement kamamberts without leaving. This claim cannot appear overlapping with any other claims, village or personal, to prevent it spawning is someones village or something like that. In addition, new chars can not spawn in this claim and you can not log in on this claim even if your hf is there in order to prevent alt spam. Edit: Scents would also be left here in order to promoter the tracking and capture of whoever got the item, adding some risk.
A way to promote capturing the point and having cool battles rather than ninja-ing the loot not having a hermit grab it would be to make the box have a dry time, something not too long that you would have to leave in the middle, and something not too short to let other people get there after you. Something like 3-4 hours. This is a good idea because it is very easy to implement, since there are already items with dry times, and it promotes capturing, defending and holding until it is dry, as well as attacking and trying to kill or push out defenders before the drying is up. The downsides are some random Dhelmer you don't have memo'd could just run into it as soon as it dries and take the loot while no one is there and fuck off, never to be seen again. It would also promote a bum-rush by everyone as soon as the timer finishes. I'm also 90% sure someone would find an exploit somewhere too.
Another way to promote capture would be to have some kind of capture-point system similar to the one in a game like Battlefront. The capture would be based off of a party, rather than a team. The party with the most members in the claim area (not dead or knocked out), would slowly capture it, promoting the other(s) party(ies) to try to push them out to lower the number of members in the area and gain superiority. This sounds fun, but I imagine would be a pain in the ass to implement, and someone would be bound to find an exploit.
So.... What do you think? Sorry if this is a repeat. If so, feel free to delete it. I just got in the mood to share one of my ideas with the forums
