by the_portals » Thu Jan 01, 2015 11:01 pm
One issue I could see from this is if walking speed is affected, it would make manual labor even more inconvenient than it already is. For large projects, where you're dragging forests back and forth such as storage houses filled with cabinets, if you were moving at 2 pixels/second, you would never want to build anything.
The better way I could see this being done is where the amount the speed is slowed is exponential with the level of movement, starting past walking. Say running has a base speed of 10, and sprint has a base speed of 20. If a player's carrying all the pieces of a bear in his backpack, his running speed would become let's say 7, but his sprinting speed would become 12, so there's a greater penalty when trying to run at higher speeds while encumbered, but he could still stroll at the same speed as the local crazy naked men.
I was in the Northern Army once and you can never take that from me