mvgulik wrote:A daily decay on character attributes and skills guarantees that those that have a efficient LP generation system will be able to always maintain better hearthlings than those that don't.
I thought that players with a more efficient LP generation already have an advantage. Why shouldn't they have? I can't understand your logic.
mvgulik wrote:Or, from a different perspective, it penalizes not being online, to feed your hearthling the needed Curios & LP's, to keep them leveled up. And that probably also lowers the incentive for general casual players to stick around.
Not being online is already being penalized heavily, because other players develop and you don't. My suggestion will not further penalize being offline, because it is applied to everyone, offline or not. On the contrary, if you remain offline for some time, you will have better chances to catch up with others.
I assure you, my suggestion will work very well for the casual players if that's your only worry.
And, 1% is an example. I don't know how much would be suitable.