TeckXKnight wrote:I still don't see this suggestion as super necessary and even though it's simple, it's an overcomplicated method to mildly inconvenience thieves and raiders, but I understand what the suggestion is now and that makes a world of difference. If I'm misunderstanding its use, can you please clarify its practical application LadyV? I honest to goodness was struggling to get my head around what this suggestion actually was since it was posted.
Alright Teck. The practical is that people would have to manage their studies for a change. It is so easy to load curios to an empty study. Is it so easy to a half finished study? Will everything that you have fit? Will you change it around if their is no penalty? Somtimes our modern minds are to focused on efficiency when a more proper course is extracting the best we can.
A curio as I see it is a curiosity that sparks thought in some way. Maybe that straw doll teaches you social skills or new ideas for warfare. That petrified seashell may teach you deeper meanings of life. The curio is not he issue but the study of it is. If we do not finish the study of an object we do not formulate full ideas from it. ie. the penalty.
As for removing curios by force, yes I guess it does punish raiders a bit. But as I see it is you pack a sandwich for a long journey and eat half of it on the way. When a raider comes along pounds you over the head and steals your lunch does it suddenly become a new sandwich because a new person has it? Or is it the same half eaten sandwich as before?
Curiosities disappear from our study now. The rational is they are used up in the process. Having a representation of that should be implemented. It impacts how we choose to study items and are they really worth taking if we steal them. Those are the practicals.