-Bob dole had a interesting thought today. You know how with facebook they keep changing it every 3 weeks, even though it pisses everyone off, but we all still use it? or with games like world of warcraft, they nerf a class into the ground, and the forums get filled with angry posts, but they keep playing the game anyways?
They want an emotional response out of people, that's how you get them addicted.
-Haven though has a bit of a problem. When a person is killed they get emotional over it but.. they are likely to quit, because they feel they are too far behind and can never catch up.
So haven needs a catchup mechanism to keep the plebs coming back even after they die. After you reincarnate, make lp gain be 3X more until you reach the amount of lp you were at when you died.
I also have an idea that would keep people logging in that fits haven atmosphere. You get one "quest" a day. I call them quests, but you can call them whatever you want.
- You gain a quest at your alter: Sacrifice these three offering to your ancestors at an alter. The offerings should come from doing stuff like farming/killing chickens/hunting and be unique to the quest and not obtainable unless you have that quest for the offering, so people can't just stockpile stuff to instantly complete the quest.
-Upon completing the quest, you would get a great curiousity based on the quality of what was sacrificed, so it will stay relevant even later on. It should also have a small chance to give you something really rare, like a gold bar for example. This will keep the plebs logging in. New players who have next to nothing can do this "quest" everyday and sell that curio on the forums to build themselves up.
-This quest thing would really only be effective if you can't spawn alts at your HF to prevent people from making tons of alts and repeatedly doing the quests to stockpile the reward. People could however travel their alts to their base, but if they wanna travel 4 hours across supergrids to their base to get 1 extra quest then they deserve it lol.. and it would invest them further into the game MUAHAHA.
One last idea to making plebs play more: A hall of fame for people who died, based on a combination of how much lp and stats you had. In reality none cares, but it would make more plebs play regardless.