It's bad because it's bad, not because it's not my idea, The people who played since the beginning making that average higher would be laying the tracks for the next generation, and there is some merit to that, but by the end of it, the elites would go on purging slaughtering death raids to lower the average after they achieved greatness ensuring no one could rise to meet them.
I was just about to agree with that until I had a thought. Your refutation is that they will go on death raids to lower the average, meaning they would have to kill medium/high level players, and that isn't an easy task. I think the raiders would kill everyone equally, even the noobs, which doesn't bring down the average. What they could do however is make an ultra army of alts to tank the average, but with someone overseeing this, they could adjust that.
Everything you suggest widens these gaps, and does nothing to challenge the fact that while the best, should be the best, there is no sense in having world killers playing this game alongside your average villages, when they can retaliate in no way, even grouping up doesn't present a challenge, just feuls the delta and allows them to kill even faster with maneuvers.
But that's this system, perhaps even moderate warriors when grouped together can take down a titan next world and my whining for a cap is as worthless as your ideas.
I don't think it is as worthless as yours. I wish jorbtar would honor me with his refutation though.
Edit: I had another thought on my last point. The average of all players could start after a certain amount of lp, and nobody will know what that number is, making people that join the game for a week and leave, and alt spamming to lower the average pointless.