new creatures and trees suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: new creatures and trees suggestions

Postby painhertz » Wed Mar 04, 2015 4:03 am

Turkey='s Americas Haven='s Iron Age Germany
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Re: new creatures and trees suggestions

Postby molenga » Wed Mar 04, 2015 4:14 am

painhertz wrote:Turkey='s Americas Haven='s Iron Age Germany

Makes sense, still, there could be some other game birds that are native in germany, pheasants for instance.

Also, I noticed there was no tomato or potato crop in the game, this explains why.
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Re: new creatures and trees suggestions

Postby LadyV » Wed Mar 04, 2015 7:17 am

There are so many we could add. Goats, geese, ducks, otters, weasels, lynx, seals, even bats and such are options. Hopefully once the main game engine is finished they can add such new content on a regular basis.
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Re: new creatures and trees suggestions

Postby molenga » Wed Mar 04, 2015 2:51 pm

LadyV wrote:There are so many we could add. Goats, geese, ducks, otters, weasels, lynx, seals, even bats and such are options. Hopefully once the main game engine is finished they can add such new content on a regular basis.

Yeah, it must be hard programming the game engine, but the game is turning out really nice!
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Re: new creatures and trees suggestions

Postby shubla » Wed Mar 04, 2015 5:47 pm

You could catch the fireflies and put them in somewhere. Then they would provide light on wonderful non-customclient nights :D
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Re: new creatures and trees suggestions

Postby windmaker » Wed Mar 04, 2015 5:59 pm

LadyV wrote:There are so many we could add. Goats, geese, ducks, otters, weasels, lynx, seals, even bats and such are options. Hopefully once the main game engine is finished they can add such new content on a regular basis.

LLamas..
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Re: new creatures and trees suggestions

Postby factnfiction101 » Thu Mar 05, 2015 6:53 pm

I like the idea of catching insects to fish with.

It would be neat to see different types of trees as well.
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Re: new creatures and trees suggestions

Postby Redkat » Thu Mar 05, 2015 7:14 pm

molenga wrote:
painhertz wrote:Turkey='s Americas Haven='s Iron Age Germany

Makes sense, still, there could be some other game birds that are native in germany, pheasants for instance.

Also, I noticed there was no tomato or potato crop in the game, this explains why.


Sorry pheasants were brought to Europe from Asia. Partridge however is native. Tjur/Western capercailie were around (at least they were in Denmark so I assume in Germany too since we're close enough that these days the wolves wanders from Germany to Denmark) and black grouse, not to mention the hundreds of others, Geese, ducks, swans all which can be made into food.

Tomato and potato again - import - not native. Even these days tomatoes have to be in a greenhouse. Potatoes comes from South America.

Of course we do already have stuff that didn't exist back then - like tobacco and black/green tea. Herbal tea were here. Chamomile among them :) Sooo maybe a chamomile flower next world.
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Re: new creatures and trees suggestions

Postby CheetosPotato » Thu Mar 05, 2015 9:10 pm

windmaker wrote:
LadyV wrote:There are so many we could add. Goats, geese, ducks, otters, weasels, lynx, seals, even bats and such are options. Hopefully once the main game engine is finished they can add such new content on a regular basis.

LLamas..


That would be cute! ^_^
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Re: new creatures and trees suggestions

Postby molenga » Fri Mar 06, 2015 4:27 am

Also, I would love to see more mushrooms in the game, There are a few but there are a lot of edible mushrooms that are native to germany that could be added to the game as foragebles.
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