adyroty wrote:the real problem whit the barter stand is when the owner dies and successor does not receive the ownership when inherit, thus stand is no longer of any use, can not be destroyed and all items for sale are blocked forever
Arcanist wrote:
When scents didn't cost hhp I had this in my plot, some 200q barter stands instead of LCs, essentially what you are wanting is a stockpile for various items.
A pile of straw dolls would be nice
ramones wrote:but you can steal the items out.
LadyV wrote:Would someone please update the wiki to properly cover Vending stands? The portion under ownership is incorrect when it says claim owner or person with claim (village and personal) may remove items without paying.
mvgulik wrote:I intent to do so. (Strike'ed the relative part, pending rewrite.)
Did you check/test the "stand on village ground" part ?
I did check the stand on p-claim part, and I figure its the same for village stand's. But ... I need something more than my own assumptions to make that jump.
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Basically it seems to me that there is no specific difference for a stand on unclaimed, p-claimed or v-claimed ground.
(Other than that (?) on unclaimed, or low-authority v-claims, no scents are generated for black skill interactions with a stand. Correct ?)
LadyV wrote:The only thing that is true is if you have permission you may access the stand without criminal scents.
jorb wrote:EDIT: The Vending Stands, as of now, have their own rules of ownership. If someone has put items for sale in a stand, anyone else taking (!=Buy) them will always count as theft, regardlessly of whether the stand is built on claimed land.
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