TeckXKnight wrote:1) No. Absolutely abusable and imbalanced. As we saw with bandages that were scaling to quality in World 2, this is actually enough to completely break combat and the game.
2) You mean like piercing damage that's already in the game?
The real solution to fixing the Death personal belief: remove all personal beliefs.
remove pb because loftar said once? I like that stuff, I would like to see it in the next world/hafen.
Why is it imbalanced? I didn't said anything about amount of SHP regened/sec. I didn't said 100 hp/s. omg
I saw enough 1v1. And all battles are the same.
2) I guess you didn't get what I meant. Currently if you deal dmg which doesn't deplete completely defense bar you cannot deal any dmg to the enemy. I suggest that small amount of dmg (1% for ex.) always went thought defense bar on each successful attack as HHP dmg.
Also want to add that if character not KO'd and has > 1 HHP, he/she cannot be killed by 1 hit. If dmg of successful hit would be enough to kill the character, he/she goes KO'd with 1 HHP. And then you can kill or not him/her. It is to be done in case of not instantly kill with that mechanics.