[suggestion] Scents provide a buff

Thoughts on the further development of Haven & Hearth? Feel free to opine!

[suggestion] Scents provide a buff

Postby Qeeet » Sun May 03, 2015 9:43 am

Lets assume the world of H&H without alts. Let's don't assume this. There is no way to cross out the text :)

I suggest to add some bonuses to a character who has scents in the inventory. The bonuses have effect only against the perpetrator. So I have two options here:
1) ranger gets ua in amount of (ranger's perc*explor) - (prep's int*stealth)
2) ranger gets ua in amount of ((ranger's perc*explor) - (prep's int*stealth))*(amount of scents in the inventory)*coefficient
I don't mean exactly those formulas, I mean just to use those variables.
Last edited by Qeeet on Sun May 03, 2015 3:20 pm, edited 2 times in total.
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Re: [suggestion] Scents provide a buff

Postby Patchouli_Knowledge » Sun May 03, 2015 12:07 pm

An alt-less Haven is not going to be possible by any means at all so we can't really have that as a factor.
Scents can be used to aid griefers as much (if not more) as they can to genuine rangers.
I am not found of adding any of the stats into combat skills, which would end up causing larger faction to scale faster than anyone that is behind them.
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Re: [suggestion] Scents provide a buff

Postby LadyV » Sun May 03, 2015 12:46 pm

No that's to over powered. I find no basis to give you any combat benefits simply carrying someones scents. As for abuse your system does not define if the stats are vs. the perpetrator or anyone in general. If its the latter It's just a stat booster and everyone will carry them around.
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Re: [suggestion] Scents provide a buff

Postby Qeeet » Sun May 03, 2015 1:54 pm

LadyV wrote:No that's to over powered. I find no basis to give you any combat benefits simply carrying someones scents. As for abuse your system does not define if the stats are vs. the perpetrator or anyone in general. If its the latter It's just a stat booster and everyone will carry them around.

I really would like to ignore your shitposting, but next time.

LadyV wrote:As for abuse your system does not define if the stats are vs. the perpetrator or anyone in general. If its the latter It's just a stat booster and everyone will carry them around.

Do you have issues with reading? Please read again the first post
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Re: [suggestion] Scents provide a buff

Postby Qeeet » Sun May 03, 2015 2:09 pm

I am sorry of cause sometimes being rude, but we are just different. Most of you here use bots, farm, farm, more farm, kill innocent players, rob them, lp, over 9000 ua.
Most if not all people like me has left this game long before. You are afraid of ridding of bots, any changes to combat system.
I am concerned in growing the community, growing online. I am giving here the suggestions, ideas for free. I am not charging any money. I do it because I can and while I have time. I have found this game interesting. And the big drawback of it is bots.

BTW: the formulas given in the first post don't have to be exactly like given. All changes have to be tested and then balanced
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Re: [suggestion] Scents provide a buff

Postby LadyV » Sun May 03, 2015 2:15 pm

Qeeet is is bad form and game play to give people bonus' for nothing. That is what i am saying. If you wish to track down a criminal then do so. By all means it is your right. It is not your right to be given a bonus to do it. You did not earn those skills so you should not have them. That is all Im saying.
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Re: [suggestion] Scents provide a buff

Postby Qeeet » Sun May 03, 2015 2:23 pm

LadyV wrote:Qeeet is is bad form and game play to give people bonus' for nothing. That is what i am saying. If you wish to track down a criminal then do so. By all means it is your right. It is not your right to be given a bonus to do it. You did not earn those skills so you should not have them. That is all Im saying.

You can interpret this buff like ranger smelled those scents, and understand the perpetrator better, his manner of walking, etc
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Re: [suggestion] Scents provide a buff

Postby burgingham » Sun May 03, 2015 2:46 pm

Read Patchouli's post again and keep that rule in mind for every future suggestion you have: What ways to abuse it are imaginable?

If you find any that are easy they are going to be used. Always assume the worst when developing game mechanics. Someone will find the loop hole and they are going to use it.

The idea with scents is very very abusable. Someone is gonna collect a thousand scents from their own alts and become an indestructable combat machine. Do not assume a world without alts if you have no idea how to make that dream come true...
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Re: [suggestion] Scents provide a buff

Postby Qeeet » Sun May 03, 2015 3:18 pm

burgingham wrote:Someone is gonna collect a thousand scents from their own alts and become an indestructable combat machine.

It's possible to make the scents unable to give to another character. So that only rangers could tell where the perpetrator's footprints lead. I guess it's even better with this :)
And one more to add. The more scents you take the less space in the inventory for buckets
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Re: [suggestion] Scents provide a buff

Postby burgingham » Mon May 04, 2015 5:13 am

I still don't see the point though. Why does anyone need a buff from gathering scents? There has to be a good reason for a suggestion. Just because it is possible does not suffice.

Scents are a completely neutral way to indicate someone has performed a certain action. There is no inherent moral measurement involved and I am quite certain that is what your idea indicates. For some reason you have the notion a tracker should be rewarded for tracking and a perpetrator punished for being tracked when there is really no reason apparent for that kind of imbalance.
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