loftar wrote:I agree very strongly with this sentiment, but just making it so that some things are completely unavailable to a character doesn't seem like a terribly elegant (or fun) solution, I think.
An alternative might be to allow for specialization in a certain proficiency? For example you would gain access to all of those "unique skills" (which should be reasonably difficult to obtain) but could choose one area in which you have faster gains or something.
We already have players designating themselves or their village mates as professions like tailor, cook, smith, etc. so I do think it would give more value to player characters. I could see a complete disallowance of more than one "unique skill" as something that might incentivize alt use.