Pendig fixes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Pendig fixes

Postby Phazorx » Sun Dec 06, 2009 11:42 pm

The list bellow have few items which should be very easy to do since no additional functionality is required, all routines responsible for making it happen already exist, it looks like developers just forgot to do it at some point.

Milling unification
Currently in order to grind wheat into Flour game uses Farming skill and for same thing but with Malted Wheat into Grist you need Cooking
The process is kinda the same and when i first had to deal with it i found it relatively confusing that different skills govern same process

Liquids Container unification
Code: Select all
               water  milk  beer  wine  vinegar  extracts  tea
barrel         Yes    No    Yes   Yes     Yes      No      No
bucket         Yes    Yes   No    Yes     No       No      No
jar            No     No    No    No      No       Yes     No
bottle         No     No    Yes   Yes     Yes      No      No
tankard        No     No    Yes   No      No       No      No
glass          No     No    No    Yes     No       No      No
mug            No     No    No    No      No       No      Yes


It is understandable that due to aesthetic issues hearthlings can not possible consider drinking beer from glass or use tankard for wine... but why cant any container be used for water? What's wrong with milk in barrel... if it doesn't go sour in open buckets i see no issues for barrel. Storing vinegar in bottles is not convenient... why cant it be jars or something larger even... wine in buckets is silly but since you can not keep it in barrels - same issue as for vinegar larger storage might be needed.

To sum up what i find "Broken" - Water should go everywhere, Milk should go into Barrel, Wine should NOT go into Bucket, Vinegar should go into Jar.
Minor but still lacking: teapot/mug capacity adjusted so one yield integer quotient of another, perhaps Vinegar/Wine/Beer needs better mobile container, especially if wine/bucket nonsense is fixed.

Radial pop-up menu
It is convenient to be able to use numerical keys for referencing items on r-click popup menus but why it does not work for items in containers?
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Re: Pendig fixes

Postby sabinati » Mon Dec 07, 2009 3:44 am

actually wine (and vinegar) should both go into buckets, but wine should be under the same "turn to vinegar" mechanic in a bucket.
Last edited by sabinati on Mon Dec 07, 2009 5:10 am, edited 1 time in total.
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Re: Pendig fixes

Postby loftar » Mon Dec 07, 2009 3:51 am

Phazorx wrote:Milling unification

That can well be argued, indeed. When we first made those recipes, we didn't have the capability for those kinds of unifications, however.

Phazorx wrote:Liquids Container unification

The problem with liquids is that they don't actually exist; their entire behavior is implemented in their respective containers. Until that is fixed (and obviously, there is some work involved in fixing that), they cannot be meaningfully unified.

Phazorx wrote:Radial pop-up menu

You, sir, are nuts, and I will have no more of that. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Pendig fixes

Postby Chakravanti » Mon Dec 07, 2009 4:15 am

sabinati wrote:actually wine (and vinegar) should both go into barrels, but wine should be under the same "turn to vinegar" mechanic in a bucket.

Have you ever made enough bottles to effectively store wine? I can completely agree with the realism of this argument. but loftar made this happen after popular demand requested that larger non-fermeting storage be had for wine.

3-6L Glass Jugs requiring 2-4 glass and taking 2 inventory spaces would be completely reasonable and allow for that which you speak of to be altered accordingly.
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Re: Pendig fixes

Postby Phazorx » Mon Dec 07, 2009 4:19 am

loftar wrote:
Phazorx wrote:Radial pop-up menu

You, sir, are nuts, and I will have no more of that. :)


huh? is that feature of Pacho's work then or sometihng?
I can obviously use 1-5 buttons now for interacting with trees... so i resent my sanity being questioned!
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Re: Pendig fixes

Postby sabinati » Mon Dec 07, 2009 5:10 am

Chakravanti wrote:
sabinati wrote:actually wine (and vinegar) should both go into barrels*, but wine should be under the same "turn to vinegar" mechanic in a bucket.

Have you ever made enough bottles to effectively store wine? I can completely agree with the realism of this argument. but loftar made this happen after popular demand requested that larger non-fermeting storage be had for wine.

3-6L Glass Jugs requiring 2-4 glass and taking 2 inventory spaces would be completely reasonable and allow for that which you speak of to be altered accordingly.


i actually made about 100 bottles the other day, lol. jugs would be nice. also bigger wineracks. there is absolutely 0 benefit to using a winerack instead of just bottles in a chest or a cupboard.

*i meant buckets
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Re: Pendig fixes

Postby CG62 » Mon Dec 07, 2009 5:13 am

I'd like to see wine revised in all of it's entirety. Wine should be able to age to perfection.
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Re: Pendig fixes

Postby sabinati » Mon Dec 07, 2009 5:18 am

to what end? i have q100+ wine right now and i don't see that much benefit to getting it better than that.
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Re: Pendig fixes

Postby CG62 » Mon Dec 07, 2009 5:24 am

Perhaps it could go from being a basic wine, up through several tiers until it was "fine wine"?
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Re: Pendig fixes

Postby sabinati » Mon Dec 07, 2009 5:27 am

i suppose it could, but i'd argue that q100 wine is pretty fine
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