Equipment decay

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Equipment decay

Postby venatorvenator » Sat Jul 04, 2015 9:01 pm

Decay of tool and weapon quality by use. Similar to what already happens with the symbel but slower, and capping at q10 to prevent new characters from losing their hard-earned metal tools.

Why? To boost trade and to add an extra realism feature.

Nothing to add. That's pretty straightforward.
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Re: Equipment decay

Postby spectacle » Sat Jul 04, 2015 9:09 pm

How will it "boost trade" when expensive purchased high quality equipment will soon decay to be worse than what you can make yourself?
Better to spend time working on increasing your own quality infrastructure than on gathering trade goods in that case.
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Re: Equipment decay

Postby venatorvenator » Sat Jul 04, 2015 9:15 pm

I think you overestimate people's q industry.

If I had a regular supplier of average q tools I'd buy from them rather than waste time making the same tools again and again.
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Re: Equipment decay

Postby spectacle » Sat Jul 04, 2015 10:39 pm

Only casuals aren't pumping their q, and casuals are happy with q10 anyway.
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Re: Equipment decay

Postby NOOBY93 » Sat Jul 04, 2015 10:41 pm

For competitive players equip does "decay" as in, the competitors will create better equipment so you better do too.
For casual players it would simply add some more grind to a grindy game.
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Re: Equipment decay

Postby venatorvenator » Sat Jul 04, 2015 11:52 pm

spectacle wrote:Only casuals aren't pumping their q, and casuals are happy with q10 anyway.

Neither are true in any sense.

NOOBY93 wrote:For competitive players equip does "decay" as in, the competitors will create better equipment so you better do too.
For casual players it would simply add some more grind to a grindy game.

I see your point, but that's natural competition. I got the idea thinking about weapons getting blunt, broken, rusty, so it's a more use-based decay e.g. decay points being added for every combat move, like cutlery in a feast.
The grind is part of the fun. Botters see it as an annoyance but it's not inherently bad, many people actually have fun with it.
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Re: Equipment decay

Postby Patchouli_Knowledge » Sun Jul 05, 2015 12:12 am

Grind to increase your skills or quality of an item is usually seen as the fun part. Grind to break even, to prevent something from decaying, or to maintain is not. World 3 used to have building structures decay even on claim which cause a lot of unnecessary tedium especially with large villages.
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Re: Equipment decay

Postby Altich » Sun Jul 05, 2015 12:13 am

An alternative would be a decay of items similar with the decay of furnitures: Clothes and tools like axes and saws decay slowly after use, and you will need to repair them using an item (like rock for axe). The quality of the item will drop only if the item you use to repair is less q than the item.

I don't know if it is a good idea to introduce decays in items though.
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Re: Equipment decay

Postby epicless » Sun Jul 05, 2015 7:41 am

venatorvenator wrote:Decay of tool and weapon quality by use. Similar to what already happens with the symbel but slower, and capping at q10 to prevent new characters from losing their hard-earned metal tools.

Why? To boost trade and to add an extra realism feature.

Nothing to add. That's pretty straightforward.

Equipment decay would be fine if the materials and process of creating items took less effort and time.

That would encourage active play without increasing the difficulty too much. I'd expect the quality grind to remain the same, though.
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Re: Equipment decay

Postby LadyV » Sun Jul 05, 2015 7:45 pm

I have no issue with equipment decay. But we should be able to repair items. But he catch being you must repair with equal q or it lowers the overall quality.

It helps more than just foster trade.
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