Careful what you wish for ... not all resources are limitless. (not yet at least. as far as I know.)
(Although, could be interesting ... after a world has been running for XXX years.)
Patchouli_Knowledge wrote:World 3 used to have building structures decay even on claim which cause a lot of unnecessary tedium especially with large villages.
loftar wrote:Patchouli_Knowledge wrote:World 3 used to have building structures decay even on claim which cause a lot of unnecessary tedium especially with large villages.
That was time-based decay, though, which I do think is a different beast than use-based decay. The worst part about that decay was logging in after a week and seeing everything decayed so you just logged back out again not to have to deal with it. Use-based decay is pretty much just an additional input in a crafting recipe, and I think it makes sense in some cases, at least. We've considered it several times, and I guess we're still considering it, and may or may not introduce it at some point. I'm not sure.
overtyped wrote:You said once you wanted to make this a game you wanted to play, why do you bother with what others think? As long as you unlearned everything you did with salem, you should make a great game. Just make the game the opposite of salem basically.
overtyped wrote:why do you bother with what others think?
LadyV wrote:Because others may have good ideas to. And the game may be better for it. :)
loftar wrote:LadyV wrote:Because others may have good ideas to. And the game may be better for it.
This is also to some extent true, though. Even though we almost never implement an idea from the forums "just as stated" (the Creamy Cock maybe being the exception), at least reading others' thoughts on matters not all too seldom helps in organizing my own thoughts. In some way that isn't all too easy to categorize. My actual relation to the forums is still a matter of open research.