New Items Ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New Items Ideas

Postby LukasAlexander » Tue Dec 08, 2009 1:55 am

Given my limited knowledge of English, I'll put all my ideas in basic English :mrgreen:

1)The Woodplane to make the Boards http://www.toolexchange.com.au/imagesUSERS/woodplane286507.jpg

2)The Pottery Wheel,http://upload.wikimedia.org/wikipedia/commons/9/93/T%C3%B6pferscheibe.jpg

3)Stamps, to model the liquids metals http://www.fonderiametalleghe.it/cms/im ... ura018.jpg

4)Fishing Nets

5)Anvil,to model the hot iron (with Pliers)
Darkfall, 5 years of developement. Result? Epic Fail
Haven and Hearth,Two Swedish university students have triumphed where a team of experts has failed
ah, and Mortal Online!
User avatar
LukasAlexander
 
Posts: 12
Joined: Tue Aug 18, 2009 10:55 pm

Re: New Items Ideas

Postby sabinati » Tue Dec 08, 2009 2:02 am

while the first 3 of those would be nice "flavor" elements, you can craft the things that you might think would need them without them.

#4 would be nice, i was thinking of that the other day, i don't know how it could be balanced though.

#5 already exists
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: New Items Ideas

Postby theTrav » Tue Dec 08, 2009 2:36 am

1 and 2 would be good for advanced quality / more craftables

I'd be more keen on seeing completely separate resource trees (can't think of any new base resource to add though)

Before anything else I'd like to see better village permissions, inter-village diplomacy and village destruction implemented.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: New Items Ideas

Postby Jevon » Tue Dec 08, 2009 9:38 am

#4, Could be a container that you can place on shallow water, that gradally fills up with fish? (note: risk of theft and such makes it sort of balance out)
User avatar
Jevon
 
Posts: 187
Joined: Fri Oct 30, 2009 4:40 pm
Location: The Magninficent Town of Radstock

Re: New Items Ideas

Postby MasterCatfish » Tue Dec 08, 2009 9:52 pm

I do really like the idea of a fishing net. A fishing net would have to be balanced with a pole though, otherwise one becomes useless. My thoughts are as follows: 1). The fishing net is a liftable item which can be placed in a boat, where it slowly accumulates random fish as the boat travels. 2). The fishing net is a liftable container which can be placed in shallow water, and if not regularly emptied and repaired, breaks. 3). The fishing net is a one-handed item that is meant to be used in conjunction with a fishing pole. It gives a small boost to fish Q, or slightly increases the chance to catch multiple fish at once.

1&2 need not be mutually exclusive. Though, I think there are more pressing things to develop than more fishing accessories.
User avatar
MasterCatfish
 
Posts: 131
Joined: Fri Oct 02, 2009 1:06 am

Re: New Items Ideas

Postby sabinati » Tue Dec 08, 2009 10:18 pm

or maybe it could be like, a 2-handed equipped item, and you have to throw a bunch of chum in the water first (it would remove all fillets from your inventory when you used it), and get a bunch of fish. it could be like, for using fish you don't want to catch a bunch of random fish, some of which you would presumably want. i don't know.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests