Combat system/PvP

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Combat system/PvP

Postby burgingham » Wed Dec 09, 2009 10:14 pm

There are several things we stumbled upon in our recent PvP battles that seem pretty unbalanced in this game. The power of thanes rings has been mentioned before. It just seems wrong you can boost a char to having good stats within one day and go around killing everyone with him (of course a good economical and infrastructural enviroment is the precondition for this, for all the "Living in cities is way underrated" screamers) .

What seems to be even worse is the Einherjeraspekt. While I understand you guys wanna make ancestors and inhereting their skills a good part of the game, their is just nothing that could stand in the way of a 700 unarmed/1k str killing machine. Not even blaze. You seriously should reconsider boosting stats that hard and even though I know it is time for a totally new combat system, those are things that screw up the game alltogether right now. So maybe just nerf it to a proper boost. In my personal opinion the rewards for having ancestors seem kind of weird, since I am the proud owner of a char that hasn't died since I started playing. Maybe this sort of thing should be rewarded as well, as I am seriously considering drowning myself just for the Einherjeraspekt. Wouldn't that be kinda wrong??
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Re: Combat system/PvP

Postby Delamore » Wed Dec 09, 2009 11:10 pm

Strangle is also over powered, an attack that does more damage and is more accurate for stamina instead of init? Jesus christ that is broken.
Ancestors are screwed up as neither side can actually "win", the other side gets killed and now they're stronger?
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Re: Combat system/PvP

Postby kLauE » Wed Dec 09, 2009 11:50 pm

u can destroy whole towns or communities with 1-2 guys with Einherjeraspekt.it's ur target jorb/loftar? u support a imbalanced combat system with this IMBA weapon? this cant be the right way. but u'll see what u have adjured with it. some guys who dont give a fuck to lose their chars and kill a lot of ppl after they inherit. nice work for a community without many ppl...
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Re: Combat system/PvP

Postby jorb » Wed Dec 09, 2009 11:56 pm

kLauE wrote:u can destroy whole towns or communities with 1-2 guys with Einherjeraspekt.it's ur target jorb/loftar? u support a imbalanced combat system with this IMBA weapon? this cant be the right way. but u'll see what u have adjured with it. some guys who dont give a fuck to lose their chars and kill a lot of ppl after they inherit. nice work for a community without many ppl...


I might agree that it's not entirely optimal, and I might agree that it should be changed... but does every criticism always have to be formulated as accusations that we're deliberately trying to destroy the game? Just a thought. ;)
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Re: Combat system/PvP

Postby burgingham » Wed Dec 09, 2009 11:58 pm

It certainly does not have to. I guess what klaue wanted to achieve was to get your attention and now we got it. So it might be nice of you to think about my post and not klaues.
Last edited by burgingham on Thu Dec 10, 2009 12:01 am, edited 1 time in total.
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Re: Combat system/PvP

Postby jorb » Thu Dec 10, 2009 12:00 am

burgingham wrote:It certainly does not have to. I guess what klaue wanted to achieve was to get your attention and now we got it. So it might be nice of you would to think about my post and not klaues.


I am.
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Re: Combat system/PvP

Postby kLauE » Thu Dec 10, 2009 12:01 am

yeah i know its not ur target to destroy the game, but its in no relation to get some trash stuff to improve ur str and ua/melee so high, that u can reach 700+ ua/melee with an unbalanced combat system, where u have a high combat advantage with just 50 more ua/melee.
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Re: Combat system/PvP

Postby Potjeh » Thu Dec 10, 2009 12:02 am

You and all your ancestors may be able to kill Blaze, but when he comes back with his ancestors you'll be toast.

So yeah, it's not a problem with Einherjahr aspect itself, but with the general imbalance of combat.
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Re: Combat system/PvP

Postby Chakravanti » Thu Dec 10, 2009 12:14 am

Potjeh wrote:So yeah, it's not a problem with Einherjahr aspect itself, but with the general imbalance of combat.

This.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Combat system/PvP

Postby burgingham » Thu Dec 10, 2009 12:23 am

Chakravanti wrote:
Potjeh wrote:So yeah, it's not a problem with Einherjahr aspect itself, but with the general imbalance of combat.

This.


I know this quote might be obsolete, but doesn't everyone have the same fighting chance?.....(irony off.....somewhere....)
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