Some dirty ideas

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Some dirty ideas

Postby Fluffy » Fri Dec 18, 2009 11:54 pm

Alright, now I know most of you are(were) in love with dirt roads. Amirite? I know I was. Dirt roads were the shit, mainly because they were pretty easy to make. I vote they should be brought back. It would be rather simple, take your average plow and make a nice long stretch of plowed land, then select your little "Dirt road" option in Landscaping, then click on the plowed land to smooth out the plowed land and make a dirt road. An option to make them harder to make if that's too easy(which I, in no way, see how it is) would be to put clay over the plowed land.

Or, maybe instead of a new landscaping option, a new plow system. Go to build, tools, Plow. It would be just a handle and an empty frame. Then go to crafting, tools, then plows. You have the option of either making a wooden farming head, metal farming head, wooden flattening head, or metal flattening head. After crafting said head it appears in your inventory. Then, pick it up with your mouse and right click the plow. You got yerself either a farming or roadmaking plow. If you want to switch between the two, right click your plow, and then remove head.

This would allow you to make a flat building surface without going through the stamina eating hassle of chipping stones for a half hour. Flattened dirt surfaces would not go back to forest tile, and instead of the natural 4x decay rate, it would only be 1.5x decay. Not to mention the slight speed boost while hauling shit on a cart.



Also, on another note, bring back clay pits pl0x! Maybe place a well on a dirt patch, then clay comes out?
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Re: Some dirty ideas

Postby sabinati » Sat Dec 19, 2009 12:25 am

the literally miles and miles of shallow water isn't enough? you seriously want claypits back?
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Re: Some dirty ideas

Postby Fluffy » Sat Dec 19, 2009 12:28 am

Yeah.
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Re: Some dirty ideas

Postby Pacho » Sat Dec 19, 2009 2:54 am

dirt roads were about as awesome as diagonal roads, which is to say they're the greatest thing ever. shame we lost both at the same time =[
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Re: Some dirty ideas

Postby sabinati » Sat Dec 19, 2009 5:18 am

i did like the dirt roads, and the old style edge/border/transition/whatever between paved and other tiles, it looked more natural
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Re: Some dirty ideas

Postby VowOfSilence » Fri Jan 29, 2010 2:54 am

sounds nice, why was it removed?
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Re: Some dirty ideas

Postby Jackard » Fri Jan 29, 2010 4:23 am

i like the look of the old dirt roads and the new stone roads, both are very 'clean'

i still think an additional color for roads would be nice, for looks if nothing else. say light tan/red for cobblestone/brick roads
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Re: Some dirty ideas

Postby ImpalerWrG » Fri Feb 05, 2010 10:00 am

Would generating roads directly from the grass trampling effect of people/carts moving over grass be viable? It would give a very natural road network which reflects ware people are actually going. And best of all it doesn't require any labor and can serve as a guide when players want to create paved roads. It will be particularly helpful in getting overland trade developed now that people spawn in such a dispersed pattern.
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