Jfloyd wrote:I think claims should work how they did before. 8 HHP damage!
This is lame because It's a direct damage that involves no effort on the claim owners part. Moreover, I could violate your claim hundreds of time before having to heal whereas another thief might destroy a cupboard of yours and suicide.
Also, nothing about this gives any sense of what's there.
Caradon wrote:Chakravanti wrote:In another thread we talked about traps and shit. I think traps need to deal grevious damage in significant amounts depending on QL to be a considerable deterrent forcing the thief to face death.
Traps should never kill the first time it knocks an invader to 1HHP. The only time a trap should kill someone is if they are at 1HHP and activate another.
That's just fucking ridiculous dude.Seriously. I mean I can see GOOD traps dealing 50-200 HHP. Also Each trap should be unique Some should be capable of dealing more damage than others but are harder to construct and have limit applicability.
We should start a Trap thread discussing Various types of traps.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley,
O Death!