Nightly crime detection

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ray
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Nightly crime detection

Post by ray »

If on a given claim no one is awake (e.g. offline) and at least one person is sleeping in a bed, then, while a crime is in progress, the game makes a skill-check at short intervals (for example the Trespasser's/Thief's Stealth against the Sleeper's Perception).
If the skill-check failed the criminal is considered detected and is thrown out of the claim. He might also be K.O.ed and/or will be unable to enter the claim again for say 1 hour.
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Chakravanti
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Re: Nightly crime detection

Post by Chakravanti »

In another thread we talked about traps and shit. I think traps need to deal grevious damage in significant amounts depending on QL to be a considerable deterrent forcing the thief to face death.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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burgingham
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Re: Nightly crime detection

Post by burgingham »

Also, this idea is stupid, because it does not take into account the strength of the one detecting and the one intruding. Just create shitloads of alts and put them into beds, one of them will detect the thief...great
sonerohi
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Re: Nightly crime detection

Post by sonerohi »

Burgingham, it looks like he suggests that only one check is made at each interval, so numbers greater than 1 = useless. Also, perhaps instead of covering the whole claim, the ability to block doors to thieves? It would make hoarding your things up for the night viable.
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Chakravanti
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Re: Nightly crime detection

Post by Chakravanti »

No burg is right. The idea is stupid. Mostly because it uses arbitrary mechanics. As I said before, traps are more realistic and ALSO add valuable game mechanics in that there is a something against which a thief can make a check against checking for an disarming traps.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Caradon
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Re: Nightly crime detection

Post by Caradon »

Chakravanti wrote:In another thread we talked about traps and shit. I think traps need to deal grevious damage in significant amounts depending on QL to be a considerable deterrent forcing the thief to face death.
Traps should never kill the first time it knocks an invader to 1HHP. The only time a trap should kill someone is if they are at 1HHP and activate another.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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Jfloyd
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Re: Nightly crime detection

Post by Jfloyd »

I think claims should work how they did before. 8 HHP damage!
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Chakravanti
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Re: Nightly crime detection

Post by Chakravanti »

Jfloyd wrote:I think claims should work how they did before. 8 HHP damage!
This is lame because It's a direct damage that involves no effort on the claim owners part. Moreover, I could violate your claim hundreds of time before having to heal whereas another thief might destroy a cupboard of yours and suicide.

Also, nothing about this gives any sense of what's there.
Caradon wrote:
Chakravanti wrote:In another thread we talked about traps and shit. I think traps need to deal grevious damage in significant amounts depending on QL to be a considerable deterrent forcing the thief to face death.
Traps should never kill the first time it knocks an invader to 1HHP. The only time a trap should kill someone is if they are at 1HHP and activate another.
That's just fucking ridiculous dude.Seriously. I mean I can see GOOD traps dealing 50-200 HHP. Also Each trap should be unique Some should be capable of dealing more damage than others but are harder to construct and have limit applicability.

We should start a Trap thread discussing Various types of traps.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!

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