Leather armor = twig armor

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Leather armor = twig armor

Postby Adam- » Sat Jun 13, 2009 8:27 pm

Well, leather armor I have to say has been horrible.

It's so weak it's ridiculous, if a fox so much as stares at it the armor snaps in half, or is put from 100hp down to around 40hp :evil: . I really think for the amount of work required to make it that it should be a little bit harder to break. Its very tedious.

Edit: Also, I would like to inquire about marksmanship. When we do get our skill for extra damage like a triple shot or something and a perception damage increase, will we be able to solo with archery? (this is assuming that pathfinding is fixed)

Also - good job on the census system Loftar and Jorb.
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Re: Leather armor = twig armor

Postby shockedfrog » Sat Jun 13, 2009 8:55 pm

I think the protection of leather armour is reasonable, but it would be nice to see armours balanced in other ways rather than everybody ultimately wanting to wear plate.
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Re: Leather armor = twig armor

Postby sami1337 » Sat Jun 13, 2009 9:33 pm

I think leather is really nice. But it's only good if you got a full set.
I guess that if you're melee and you're on your own it's a little tougher to get though.

If you want you can live with us for the time being. We got plenty of leather. If we ever run out we got 11 tubs to make new on the fly.
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Re: Leather armor = twig armor

Postby Vattic » Sat Jun 13, 2009 9:36 pm

As the weakness of leather armour has been mentioned I feel the need to talk about leather boots, I think they need to be made more resilient as my boots keep vanishing on me and it doesn't make sense that they would, they should offer some protection at least.

When it comes to other forms of leather armour I cant really comment as I don't use it. I must admit though I do make a fair bit of leather and the only really tedious bit for me is filling the tubs with water otherwise I'm getting plenty enough hides.

I would like to see it possible to treat leather/leather armour further and even have studded leather to increase its strength.

Frog, balancing armour in other ways is certainly an interesting idea and one I had considered myself, the most obvious effect of wearing plate in real life would be a decrease in speed, might be good to stop people sprinting to simulate this without making it unworkable. One other way to possibly balance things or at least mix things up a bit is to make some armour better at defending against certain things than other armour.
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Re: Leather armor = twig armor

Postby sami1337 » Sat Jun 13, 2009 9:56 pm

Boar hat, leather pants, leather armor and leather boots absorb 9 damage and deflect 2. (correct me if i am wrong). That will help you survive a level 4 maybe 5 fox. However, i don't play melee. Melee people really need atleast chain and druid helm.

I like the slowdown idea, but i think it should only occur when you got steel boots and steel pants. Then you should be slowed to a walking pase. Without those sprinting should be disabled.

I am not sure what the protection of wrought / steel gear is but i think leather should reflect a tad better (or perhaps after adding studs). And the introduction of padded clothing would be nice too. (to replace statless linen clothing).
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Re: Leather armor = twig armor

Postby Vattic » Sat Jun 13, 2009 10:15 pm

Sami1337, I don't think speed should be restricted too much as it doesn't play well and it doesn't reflect the reality of wearing full plate. The most realistic alternative would be to increase the stamina cost in or even disallowing sprinting although it is surprisingly possible to sprint over short distances in full plate. Just as an idea your strength could even factor in when it comes to the severity of the penalty.

I think I should note that I do realise this is only a game and that it will only approximate reality in certain features and so I also have a game balance reason for not slowing people in plate too much. We don't want to give archers too much of an advantage, forcing those in full armour to walking speeds means that we could never catch an archer which to me seems odd.
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Re: Leather armor = twig armor

Postby sami1337 » Sat Jun 13, 2009 10:17 pm

Stamina penalties would be lame. You will be carrying 15 tea pots and a mug just to slay some animals / people.

It just seems odd to choose for stamina loss over the ability of running. As mentioned before. Just chest armor and a helmet should not slow you down. But once you put some weight on your legs it should.

alternatively you could also give an agility penalty.
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Re: Leather armor = twig armor

Postby Vattic » Sat Jun 13, 2009 10:39 pm

Haha any kind of penalty will be lame for those wearing the armour and your the one suggesting we reduce people to hobbling about in armour which would make them nearly lame :P. I just don't want to see an unrealistic speed penalty giving melee full plate wearers an insurmountable challenge when fighting nimble leather clad ranged fighters.

I only really pictured an added stamina penalty when sprinting or maybe running anyway.

Oh and in case your interested someone who is trained to fight in full plate should be capable of doing cartwheels, jumping straight up into the air and sprinting short distances, I've seen it demonstrated myself. Admittedly they needed help getting on horses but going too slow would have been suicide.
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Re: Leather armor = twig armor

Postby sami1337 » Sat Jun 13, 2009 10:52 pm

Bone and rock arrows are useless anyway against steel armor. Right now the only thing an archer can do is run because you can't deal damage at all. And that's just a helmet and chest piece.
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Re: Leather armor = twig armor

Postby Trafalgar » Sat Jun 13, 2009 11:01 pm

A metal crossbow bolt, on the other hand, would go straight through plate, IIRC.
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