Construction Decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Construction Decay

Postby Onionfighter » Fri Jan 01, 2010 5:52 pm

I'm tired of seeing bear traps in the middle of nowhere.
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Re: Construction Decay

Postby sabinati » Fri Jan 01, 2010 5:54 pm

yeah, maybe constuction signs should have the same decay rate as the item being constructed
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Re: Construction Decay

Postby Chakravanti » Fri Jan 01, 2010 6:08 pm

No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.
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Re: Construction Decay

Postby Onionfighter » Fri Jan 01, 2010 6:16 pm

Chakravanti wrote:No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.


Yes I have. If you wish to preserve the storage option, this could easily be done in other ways (construction of wood/brick piles, etc.)
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Re: Construction Decay

Postby Lightning2 » Fri Jan 01, 2010 6:17 pm

Onionfighter wrote:
Chakravanti wrote:No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.


Yes I have. If you wish to preserve the storage option, this could easily be done in other ways (construction of wood/brick piles, etc.)


But we don't have wood/brick piles.
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Re: Construction Decay

Postby Chakravanti » Fri Jan 01, 2010 6:17 pm

Yeah sure, Make those before this then I support. We get enough backasswards shit as it is.
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Re: Construction Decay

Postby Kahim » Mon Jan 04, 2010 6:31 am

A pile of logs or boards. bricks yea ill support it but seriously before you make the signs decayable. cause making mas of anything is killer
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Re: Construction Decay

Postby Machenoid » Mon Jan 04, 2010 9:05 am

Base the decay rate off of how many items are inside of it. 1/10/0 fence bear-traps will decay faster then the 1/10/9 presumably-legitimately-built fences. then possibly also put in a limit to when the decay will happen based on what object it is; a 1% complete palisade will decay faster then a 50% palisade, and the 90% palisade won't decay at all; meanwhile if you applied those same % completion to something like a wooden fence, it would always construction-decay no matter the %, because it's just a wooden fence (meanwhile brick walls would stop decaying at 50% complete, and cabins at 20% complete, and village totems not at all, ever. etc)
obviously once construction is finished, the pre-built decay is removed.

* all figures given are examples
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