Delamore wrote:Other suggestion: Wah wah wah . . .
Please point out the whiny part of my post. I wouldn't want my whining to interfere with the message.
Delamore wrote:lets make underpowered walls even less powerful
Well, thinking about this, I can remember three instances where this would have come into play. The WV bunker is of course the most prominent (but don't expect Wayneville to be the last group to use such a tactic.)
When raiding Chernobyl, shortly after breaking through all the walls some alts or noobs quickly rebuild the walls while many of the attackers were still inside the city, which is a bit ridiculous. The difficulty of breaking walls also makes completely razing a place much harder than it should be. In my opinion the initial break-in should be the hardest part.
My suggestion also would have helped Wayneville when they attacked Xanadu. This is the only situation I know of where a city's walls were attacked and defended (at least on the scale it was).
I realize that my suggestion doesn't address the main problem with walls: That they represent an insurmountable barrier to new players while a mere hindrance to those who have been inhaling BBBs. I wasn't attempting to address this, however, and I wouldn't view this as a nerfing of wall strength since wall strength would be the same in the majority of situations.
Another way to have varrying wall strength would be to have walls supported at both ends have 100% soak, walls supported at one end have 50% soak, and unsupported walls could have 25% soak.