I was thinking of a few changes that could be made to the weapon system.
Firstly, I think unarmed is way to good. and dodge is absolutley rediculous.
IMO armed combat should be far superior to unarmed combat. People told me when I started playing that unarmed gets better then armed combat only at high levels.. but i have only been playing a little over a month and i already notice that my brother (who chose unarmed) does far more damage with his hands then i do with my bronze sword over the same period of time. getting over 100 unarmed and 100 str takes very little time even for someone who has never played before.
Anyway my suggestions:
1. Rework HHP damage: Punching/strangling etc unarmed in general should deal very little or no HHP damage. Damage should very wildly and it should be hard to hit. It should also be reduced heavily by armour... honestly puching someone who is wearing a metal helmet would do more damage to the puncher.
3. Dodge: I think this should be made into kinda like the diablo 2 amazon skills.. where you have Dodge(standing still), Avoid (ranged), evade(moving). Obviously it would have to be changed but the important thing was that this value was capped. There should be no 99% dodging attacks especially if you are standing still and fighting. You should also be able to parry an attack with a sword.
4. Sling: made from a peice of leather (maybe just string). you use stones as ammo. you should have to kill rabits with this or a bow... not catching them with your hands.
5. Bolas: 3 stones and 5 string, you throw it at a moving target and it has a chance at making the target move at a crawling speed for 3-10(random) seconds. Used for chasing things down that are getting away.
6. more weapons: daggers, short sword, longsword, maces, different styles of bows (long, short, reflex etc). The wood type should also be a factor in a bow, it should not be made out of branches either.
7. Wearing heavy armour disables your ability to sprint at top speed and gives negative bonus to ranged.
8. blow gun - poison darts - thorn from needly plant...+ reed type plant that grows in shallow water + poisonous frog. deals damage over time.
9. poison tips for arrows. and arrows should require feathers.
10. different type of shields, a shield bash attack that removes initiative points or combat advantage of your opponent.
11. Weapons should de-crease in quality as you use them. eg. bronze sword Q 90 (71Q). this would be a bronze sword of 90 quality that has an effective quality of 71 because its dull. Each time you repair/sharpen a weapon its base quality is reduced. Eg goes from 90q to 89q but its now bronze sword 89q (89q).