A friend and I were thinking about a unique way to handle houses.
Instead of having pre determined houses that one can build anywhere, have them determined by the their size, and the terrain they're on.
Example:
In the build menu, have a houses panel, with small, medium, large, and unecessary.
If you choose small, and build it on forest, you'll get a lean to.
If you chose small, and build it on a mudflat, you'd get maybe a small square house that requires clay.
If you chose small, and build it on stone, a more useful house would be available to build (implying Jorbs want for villages to be better than the wilderness)
The same would apply through all sizes and terrains.
Thoughts?