by loftar » Mon Jun 15, 2009 3:20 am
Doing chat alerts would entail two things;
1) a sound for a aural alert; and
2) graphics and UI work for a flashing alert.
As you may or may not have noticed, the game is kinda short on sounds. It isn't easy to get them. As for UI work, it is -- *pauses for emphasis* -- boring. It is true that a good UI matters a lot, but there's really nothing I hate coding as much. I could easily be sent on a long rant on why GUIs aren't worth all the effort put into them*, but I'll spare you. Anyone up for a command-line driven client? :)
Honestly; if someone would commit for perpetual coding on the client, relieving me of it, I would not at all be hostile to the idea. Being able to actually hire someone for that would be my greatest incentive for trying to squeeze a profit out of Haven.
* It should be mentioned, in relation to that, that my interaction with a computer is more or less exclusively keyboard only in all aspects other than Haven. I code in EMACS and vi, I use LaTeX for writing documents, I've installed the Vimperator plugin for Firefox, I use the StumpWM window manager (tiling, doesn't use the mouse for anything at all, and has a special keyboard shortcut for banishing the mouse cursor to the corner of the screen), and I do all other miscellaneous tasks with a normal Unix shell. My mouse malfunctioned not too long ago, and it took about a week before it bothered me enough to fix it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike