Tracking Animals

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Tracking Animals

Postby Peripheral » Thu Jan 28, 2010 9:14 pm

I'm not sure whether or not this has been posted already... Searching the forums for "tracking" only brings up several pages from Kratier's post.
As it is now, after you take a few shots at an animal (bear, boar), they sprint off. Would there be a way to implement some way of tracking down an animal that you have hurt to a certain degree? IE follow blood trails, or if that's too hard at the moment, make it so that if you have the required skill you could find your fleeing prey via arrow and X on the map, similar to the party system? I know that an arrow pointer wouldn't be favorable in the long-term, but perhaps it could be used as a quick patch to make finding a bear which is running away from you at sprint speed easier than simply running in the direction you last saw it go and hope that it hasn't made any turns? This could be a temporary add-on which can be a precursor to a more fulfilling tracking system where you could follow tracks/blood/droppings of an animal to hunt it down. Temporary because the arrow and X mark on the mini map isn't too good for realism in that you yourself are not actually following tracks... But an arrow can still signify your character following tracks that are for now not in the game.
Peripheral
 
Posts: 36
Joined: Fri Oct 30, 2009 6:18 am
Location: California

Re: Tracking Animals

Postby Cookie » Thu Jan 28, 2010 9:42 pm

For most animals the easiest solution is merely to stroll up, build a hasty temporary fence that encloses it and then kill it. This does not work with bears. You would think it would since they need a space twice as wide as all the other animals to escape from you but somehow it ends up not being practical....

If you have a boat, cruising the river bank until you see some animal on the water's edge and then hopping out to box it in works well.

It beats using up your stamina searching at top speed for something long gone, anyway.
Cookie
 
Posts: 293
Joined: Fri Jan 22, 2010 2:15 am

Re: Tracking Animals

Postby burgingham » Thu Jan 28, 2010 9:53 pm

Cookie wrote:For most animals the easiest solution is merely to stroll up, build a hasty temporary fence that encloses it and then kill it. This does not work with bears. You would think it would since they need a space twice as wide as all the other animals to escape from you but somehow it ends up not being practical....


Actully bear traps still work quite fine and building a fence is just way to much work. Just take construction signs of fires.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Tracking Animals

Postby Winterbrass » Thu Jan 28, 2010 10:01 pm

If you have a friend, you can bear-hunt easily, so long as you have the skill to hit it with a bow.

One person gets the aggro from the bear by attempting to punch the bear while in the boat. The boat will then drift to shore and the bear will race out to meet it. The other person hops out, and starts dropping building signs around the bear. The bear gets fenced in so that it can't move at all, and the other person hops out of the boat.

Both people bust out their bows and plonk away at the L7 bear until it dies. Ta-da.
jorb wrote:Haven aims to be hardcore.
User avatar
Winterbrass
 
Posts: 367
Joined: Thu Jan 07, 2010 6:12 pm

Re: Tracking Animals

Postby burgingham » Thu Jan 28, 2010 10:05 pm

You can do that by yourself, too. Gettin them stuck at the river and punching them to death is even easier though.
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests