Since wilderness spawns were added a lot of new players have started in the outer ring, cut off from the Ring of Brodgar and the economy unless they're lucky enough to have friendly neighbors or patient enough to eat hundreds of brodgar donuts. Here are some ideas on how to address that in the current system:
-Traveler's equipment that provides a significant boost to agility, maybe at the expense of some other stats or skills.
-A foraged herb that gives a buff which either increases agility or allows one free trip (I saw that Loftar mentioned a similar buff for fresh characters a few months ago). Consuming the free trip buff could give another buff that prevents using the herb for a period of time. This herb should probably be rarer than cavebulbs to keep alcohol useful, but easier to find, maybe on the level of rustroot. If a player is ready to begin industrializing that player is probably ready to trade.
-More landmarks like the Ring of Brodgar. If there were more natural locations that allowed travel without crossroads, the agility barrier to entry would be lower. This would also encourage regional economies and lessen the impact of banditry without eliminating it.
In general, I think that long distance travel is currently harder than it should be for new players and easier/cheaper than it should be for established ones. I don't know where you guys are going with travel systems but I hope you keep the newbies in mind with whatever you end up trying.