Buyer/Request/Bounty Stands

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Buyer/Request/Bounty Stands

Postby Jackard » Tue Feb 09, 2010 11:49 am

One problem with vendor stands is players having coin in the first place:

    <nftyw> welp, bought a few rolls of gauze
    <nftyw> I saw a saw being sold for 450 copper coins
    <nftyw> Honestly the point is kind of lost on me since if you have the materials to build a coinpress, you have the materials to make a saw
"But why not get some with your own vendor stand?"

Potjeh wrote:Anyway, I was thinking about the buyer stalls myself, and I realized they're not needed if everyone just builds a shop. You can get the coins at your own shop and use them at the other shops. Supply of coin might be a bit low ATM, but Brodgar is pumping coins into the economy, and I myself will probably mint all the copper I get my hands on. When we get enough coins in the economy, the shop prices will rise to realistic levels (currently stuff is too cheap because not many people have coins), so they'll be a decent way to acquire metal.

Vendors are only half of the small trade mechanic you mentioned so long ago.

It is more reasonable for new players to earn coin through bounties than it is to expect them to make their own vendor stand, know a good location for the stand, have enough room/land to place it, know what items sell well, and hope their stock actually sells. And there are immediate rewards for bounties.

Bounties can provide some direction in the game for new players to focus on, so they arent left wondering aloud what they can do to help a larger/established village - if a craftsman needs something but doesnt have the time to pick it up, they can set a bounty up outside their house. Bounties allow requests for uncommon or rare goods, where vendors usually aim at popular goods. People may also feel safer doing bounties than arranging direct trades between strangers.

Jackard wrote:Alternatively: Screw coins altogether, merge bounty and vendor stands by allowing players to set the price for their goods to whatever they want.
Last edited by Jackard on Fri Mar 26, 2010 6:37 pm, edited 1 time in total.
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Re: Buyer/Request/Bounty Stands

Postby Potjeh » Tue Feb 09, 2010 10:53 pm

Yeah, I'd like to see that, I mostly conceded the second half because people were going WAAAAGH NPCS!!!1!11

Anyway, the word bounty gives me a neat idea - player created "quests". Yeah, that's pushing it into the NPC territory even further, but I don't give a damn. Basically, you could set up flags (as in the flags thread) for construction, roadlaying, treeplanting or whatever. Once a player does what this flag requires he gets a quest completion token which can be cashed in at a stall just as if it was a requested good. Or simply skip the token step and pay out cash right away. Anyway, these two methods could be a nice way for newbies to get some cash for spending, and would allow established players to transfer menial work to someone else and concentrate on other stuff.
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Re: Buyer/Request/Bounty Stands

Postby Jackard » Wed Feb 10, 2010 5:12 am

Potjeh wrote:Anyway, the word bounty gives me a neat idea - player created "quests".

yea thats what ive been calling these for a while
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Re: Buyer/Request/Bounty Stands

Postby sabinati » Wed Feb 10, 2010 5:24 am

i'm down with this
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Re: Buyer/Request/Bounty Stands

Postby Chakravanti » Fri Feb 26, 2010 6:29 am

heh...can't believe I missed this one. Good ideas as always. Not sure how devilry mechanics would work for quantity items though. I often bought linen in the 50-200 range per- purchase when people started catching on to the rate benefits i provided for bulk traders.
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Re: Buyer/Request/Bounty Stands

Postby Bigfish » Fri Feb 26, 2010 7:53 am

Chakravanti wrote:Can't believe I missed this one. Good ideas as always.

#2
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Postby Jackard » Fri Feb 26, 2010 8:05 am

...........that doesnt seem a little redundant to you? we already have runestones and letters, and the 'job board' is a less useful bounty stand

we dont need to pile on more features just for the sake of having more
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Re: Buyer/Request/Bounty Stands

Postby Brian » Fri Feb 26, 2010 8:36 am

Like idea of the bounty stands, if i get it right this in fact means player set up quests, which is something i would like to see.
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Re: Buyer/Request/Bounty Stands

Postby Chakravanti » Fri Feb 26, 2010 8:54 am

Bigfish wrote:Writing dick
"The more powerful the people the bigger is their dick." Village authorities have a big dick in the town hall/their house. By clicking on this dick there will pop up several actions for example Jorb's dick.

What?
Well what is this that I can't see
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Re: Buyer/Request/Bounty Stands

Postby vikingdragons » Fri Feb 26, 2010 12:40 pm

:lol: @ chak

and bigfish, stop promoting your ideas in other ppls threads!!! damn thread theif...

i like the whole player quest thing. sounds really cool, and will make coins a viable source of money. right now they are useless.
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