Bring back perception on Quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bring back perception on Quality

Postby Chakravanti » Sun Feb 14, 2010 8:39 am

....but add exploration to the mix. In otherwords, make quality detection Perception+exploration.

This will prevent a swarm of mass respawns just to find quality resources right off the bat. It will force people to settle down and invest before seeking quality resources. It won't change anyone's intial gameplay strategy (Massive carrot fields) because everyone will be doing such to find rustroot anyway and 40/40 will reveal decent quality anyway and that's not major investment but enough to prevent people from just spawning and abandoning characters in search of resources.

Just my two cents.
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Postby Jackard » Sun Feb 14, 2010 8:44 am

:|
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Re: Bring back perception on Quality

Postby Chakravanti » Sun Feb 14, 2010 9:15 am

You could even make it (per+exp)*2. at 20/20 that's still enough to find rustroot and 80+ Q and still prevent mass respawns. At 30/30 you can spot better than anything that is currently known on this map.

TBh, I'm kinda chiding myself for not thinking of using random spawn alts to locate good resources anyway. Albiet doing so on a fresh map will have significantly higher odds of yielding results and thus that much more incentive for this new incarnation of 'altpocolypse'.
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Postby Jackard » Sun Feb 14, 2010 10:18 am

Seems to me the odds of you
    1) coming across anything valuable
    2) finding it within a useful distance
are rather slim
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Re: Bring back perception on Quality

Postby Seizure » Sun Feb 14, 2010 10:34 am

I still don't see how such an addition would ever actually IMPROVE gameplay, instead of hurting it.
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Re: Bring back perception on Quality

Postby Chakravanti » Sun Feb 14, 2010 10:42 am

So spawning shittons of alts until goods resources are located is a better gameplay?

Look, initial gameplay will go down like this:

Everyone in a village spawns at random and runs around just checking resources. WHen anything decent (80+) is found they all spawn off the alt and start grinding yeomanry/LS and throw down a village. Repeat until all three resources are located at 80+ (or a sufficient alternative). Then people set up shop on the soil or alternatively a new location using alt recruiting (a slightly more efficient method if one controls a village than that outlined in the WV publication of resources thread) to import the first wave of resources. Massive carrot fields and mines come next.

Those with smaller villages or communities will probably go straight to carrots and mines. I'm not even going to attempt to guess atwhat the new world politics are going to look like but they will be interesting to say the least.

If the suggestion or an variation thereof of my proposal is implemented then everyone will go stright to carrots and mines before searching for resources and that search will be far more localized. I would wager that it would increase trade, diplomacy and negotiations but I can't say that for sure. In any case, it would creat localization withhout significantly shafting nubs by allowing even 20/20 to gauge decent quality materials while staving off no-investment alt mapping and resource hunting.

Take note though that one can still spawn alts on leafy forest to macro teapots and the formula of (Per+exp)*2 is a few dozen teapots iirc whereas the bar for entry on just (per+exp) is a few hundred. (e.g 30 exp versus 70)

@ Seizure, I agree that it would detract from individual experience in the accumulation and appraisal of resources but I'm talking about a meta-game issue here. If you have a proposal that addresses both issues please share but I won't deny that I'm failing in creativity here.
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Re: Bring back perception on Quality

Postby Jackard » Sun Feb 14, 2010 10:51 am

Chakravanti wrote:So spawning shittons of alts until goods resources are located is a better gameplay?

you really seem quite taken with this idea. why is it better than just running around normally looking for resources?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Re: Bring back perception on Quality

Postby Seizure » Sun Feb 14, 2010 10:56 am

Im just not convinced that anyone has actually done what you have said and been successful.

Care to inform me?
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Re: Bring back perception on Quality

Postby Chakravanti » Sun Feb 14, 2010 11:01 am

Of course they haven't. Decent resources have already been located and a good bit of this map explored. THat occured long before random spawns. I'm only predicting that this is what will occur in the new world. I know this because it's exactly what I will be doing.

Jackard wrote:
Chakravanti wrote:So spawning shittons of alts until goods resources are located is a better gameplay?

you really seem quite taken with this idea. why is it better than just running around normally looking for resources?


It's what I consider 'alt abuse'. See my sig. If this is the kind of game J&L want then fine. I'm just making a prediction (Which I will personally validate) and proposing a solution if the dev's think it's a problem. If not then hey, we get good resources sooner than otherwise. Either way, no sweat off my back.
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Re: Bring back perception on Quality

Postby Seizure » Sun Feb 14, 2010 11:09 am

Chak... Seriously, you are one of the few people to take the time to use alts to such an extreme.

Not to mention sitting there, wasting time thinking of NEW ways to abuse the system.

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