by Talvara » Wed Feb 17, 2010 6:47 pm
The LP most wildlife give when hunted seems okay to me, the effort it takes to kill a deer or a boar and the LP you get for it looks around the same as teapot grinding. Only bears give way tomuch (atleast aslong as they cant swim and cant knock down constructions and construction signs, a 2 day old character managed to take down a bear).
but yeah... trapping animals feels a little 'exploity' to me... perhaps wildlife could have a radius in which no constructions could be made? you'd have to either lure away animals if you want to build, or kill them. I like how they run when hurt enough, maybe make them run faster and have them drip blood or leave behind signs that players could track.
another Idea I had (which most likely cant be realised yet) would involve making the animals more "skitish" i.e. they run when they notice players. something that could then be done is add line of sight for animals and perhaps wind that carries the smell. Players could dart along trees (and perhaps new bushes) approach the animal with the wind in front and line up a shot with their bow/sling.
when you line up a shot and a deer notices you it starts to run, when a boar notices you... 'you' start to run.