Apothecary

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Apothecary

Postby Kyxac » Wed Feb 17, 2010 9:37 pm

Why there's only leeches and gauze that you can himself with? I suggest to make skill that will allow us to make mixtures (not only rustroot one) and other usable stuff from various ingridients. I see 3 categories of products of apothecary:
1. Potions and mixtures, not magical ones like in Diablo but realistic ones. Like mixture that will give you a buff with which you will regenerate hhp while sleeping or salve that will restore some of your shp instantly but will backfire after.
Or some powders that will increase quality of food or give to it new FEP (spices actually).
2. Poisons which will decrease quality of food or water, or/and after eating poisonous food heartling will be KO'd for some time. And poisons that can be applied to weapons for damage boorst.
3. Perfumes (its not actually product of apothecary but still ok i think). They will allow you to attract animals or scare them otherwise, or give some charisma increase. And while using perfume heartling will leave scent of perfume instead scent of crime.

As you may see apothcary can be very useful, and because its must expensive or time consuming. There must be many process involved like destillation, dehumidification, boiling e.c.
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Re: Apothecary

Postby Flame » Wed Feb 17, 2010 9:45 pm

i dont have understood all, but if i have read well, is a herbalist update XD well i agree. For heal, for fight or sleep (sleep ò_o??)
A shaman old style.

...

probably i'm not so in topic...XD
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Re: Apothecary

Postby Morgant » Wed Feb 17, 2010 9:46 pm

This is actually a pretty good idea, in my opinion.
It's a bunch of new play options, and it could fit in with what we already have.
On a side note, beware the perfumed bandit.
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Re: Apothecary

Postby vikingdragons » Wed Feb 17, 2010 10:08 pm

yah, i think this is cool, add more healing options, add things to attracht or scare off animals (especially scare off bears! i got mauled today actually) and also add a new layer of thievery by the scented perfumes, to either make it harded, or impossible, to be tracked by rangers, but this perfume should be hard and expensive to make, so that rangers don't become useless.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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Re: Apothecary

Postby Morgant » Wed Feb 17, 2010 10:11 pm

The perfume could be one-time use. For instance, if a person goes into a village on a killing spree, the perfume would wear off and they'd still leave scents everywhere. But say they were being all stealthy and assassinated someone without leaving any scent but the one of Murder, it would make it so you'd have to be very careful while using the masking perfume, but it's still rewarding. High risk, High reward.
(What reward could be better than killing someone and stealing their pants?)
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Re: Apothecary

Postby vikingdragons » Wed Feb 17, 2010 10:22 pm

lol what is the deal with the pants??? this whole pants-obsession is disturbing, i think 90% of the ppl on this forum need help...and not the quack kind, the baseball bat kind
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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