ArPharazon wrote:This is meant to be a list of all the suggestions posted, with links to relevant topics and a summary. It is split them "Dev items" for what Jorb or Loftar said they want, Wanted for missing features "Critical Must-Haves: which seriously hamper gameplay, "Nifty things" which would be very cool but can wait, and "Bloats" for things which could be nice but which we can live without and not really miss much.
Of course, I initially decide on the category, so you may disagree with where your thing ends up. Feel free to complain/yell/flame me over PM or the forum, and unless I have a strong reason to disagree I'll change the category. Anyway, I don't mean to impose my own view of what is and what is not worth implementing on everyone, but I think an Index would be useful for the devs and everyone else. More so if there was information on what the playerbase want most badly, so we might as well agree on a sort of priority list.
I fully expect the devs to ignore this and add whatever the hell they feel like, though. It's their game, after all.
I will put the most recently submitted threads at the top of each section for a better overview.
If you want your idea to be added, PM it to me formatted like so:
- Code: Select all
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[*] [b]TITLE:[/b] SUMMARY.[url=LINK_TO_THREAD(S)]Thread[/url]
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Dev Items:
- Griefing: Building up something needs far more resourcces than destroying something Jorbs Post Possible Solution
- Engrave items: Mark items with your name Post
- Food decay:Salting and smoking makes food nonperishable Loftars post
- Lack of metal Solve the lack of metal for newbies Jorbs post Thread
- Map labels: Just like scrolls. Thread Thread
- Autospeed: Set speed back to walk/run after dropping objects. Jorb-approved!
- Credos: Pure distilled awesome. Unfortunately, Jorb apparently forgot all about it. =( Thread
- In game communities: Guilds, kingdoms and so on, parallel to village membership. Faction thread Guild thread Vassalage thread
- Mail: The chat interface sucks. Fix it. Thread Jorb's WoT
- Map gen: For now the maps are satisfactory, but there will be room for improvement. I believe new grid generation is also manual now, and was originally meant to be automatic. Thread 1 Thread 2
- Player pathfinding: 'Nuff said. Nag for jorb!
- Quests: Jorb's Myth Concept
- Re-balance combat: Jorb agrees that combat mechanics could work better. Jorb's WoT My reply, see 1-4
- Travel weariness tweak: Probably too early to complain, but it seems travel weariness might need tweaking if the current situation is any indication.TW complaint
Critical Must-Haves:
- Gatewalling One may only build walls within your claim, or else within the territory of your village. Thread
- Realistic and Interactive Hunting with traps and status effects for animals Thread
- Cities & Kingdoms: Villages can be upgraded to cities and cities to capitols New Thread Civilization Ages
- Manage village members: Invite and exil offline hearthlings to villages
- More nag: Confirmations for Leave Village, log out on claim, and similar dangerous actions. Log out
- Better name system: It is trivially easy to impersonate people right now, which hampers trade badly among other things. Surnames
- Building quality: Display it. Thread
Nifty Things:- Fishing expansion: Add fishing net, enable changing places in a boat and big fishing schooners Post
- New mobs: Wolves and Bandits for some diversification of opponents Thread
- Removable scents: You are able to remove scents in claims/town Thread
- Decayble villages/authority objects:Abandoned villages can disappearThread
- Less lethal swimming Increased stamina for swimming, so newbs dont die too easy Thread
- Siege weapons: You need siege weapons to harm palisades and brickwalls Thread
- Credos & LP System: Change the system to funnier and less exploitable one Thread 1 Thread 2
- Rework FEP system: Balance FEP availability so that difficulty of raising stats varies less drastically and add decimal statistics. Thread Dex complaint
- Higher screen resolution: A bigger screen resolution in standard client like in pachos client Thread
- Special containers: keyrings Thread
- Granaries: Big building to store flour and seedsThread
- Town/claim defenses: Some kind of guard tower Thread
- Bridges: So you dont have to swim
- Door/chest locks: Allow enter-able structures to be locked, and bashed down.Thread
- More Generic Recipes Add materials to items and improve themThread
- Priests and Religion: Blessings (buffs), spirits, healing, religious orders, custom religions. Religion Priests (with Jorb!)
- Apothecary: Potions, poisons and perfums Thread
- Hammers: New weapon, possible Beatles refference. Thread
- Trees expanded: Making trees more varied and realistic. Thread
- Regrowing forest on farm plots: Some way to prevent this from happening, IE: by paving in a farmplot.Thread
- Cooking water: Allow water to be cooked to increase its quality by 10 or 20 in cauldrons. Thread
- Remember display property setting: Between logins. Thread
- Early warning for server shutdown: More than a minute. Thread
- Help KO'd players up: With first aid! Thread
- Bulletin board: A building in which you can attach parchments to be read or looked publicly.Thread
- Animals have stamina: So that catching them and running away from them become viable options. Thread
- Newbies: Easier starting for newbies Thread
Bloats:- Tile type: Floor boards: Allow floor boards to be placed on the ground as a tile to make fancy stuff.Thread
- Stuff: Horses, carriages, mirrors, mine carts, knives and poles, oh my! Thread
- Mosaics: Mines produces rocks of different colours, which are used to make pavement of different colours. Mosaics thread
- Cannibalism: Hell yeah I'll keep necroing this! Thread
- More plants: Dick trees anyone? Thread
- Multiple building levels/upgradeable: Castles, townhouses, and the like, together with transparency. Thread
€1: Totaly changed the post, you may skip the first 5 sites of complaining. List of ideas => The Suggestion Index 2
€2: Updated the old list